
FX
UE5 Firebeam Eruption, Diar
Path of Exile 2 - Immured Fury VFX, Tyler Parkinson
more fx work of mine
Rain on Window Material VFX, Ethan Weston
Rainfall on window material I created for the indie project 'Ultraren'. Used for the windows inside of a bomber plane that's travelling inside of a storm.
Material Blueprint: https://blueprintue.com/blueprint/r3dih8w0/
Hidden Pass: Death VFX, Garrexus Low
Stylized real-time VFX deaths/finishers for the turn-based game Hidden Pass. This might not be the final result. Unity URP 2021.
Mythforce fire and lightning VFX , Kaijuu
Some VFX from Mythforce game, I loved the style and working on that one!
youtube_29qbSq0d024_1920x1080_h264.mp4
Tyres smoke vfx. Unity, URP., Daniil Datsuk
Tyres smoke vfx. Unity, URP.
【unity vfx pack】 Screen break attack— One-punch miku!, DoubleCats
you can get it here
https://www.patreon.com/DoubleCats/shop/screen-break-attack-one-punch-miku-1291861?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=productshare_creator&utm_content=join_link
Noctazure, Antonio Cappiello
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
ssstwitter.com_1741463419059.mp4
艺术就是爆炸, 刘 洋
vfx_-_laser_beam (2160p).mp4
magiccircle_star (2160p).mp4
Fire Projectile - Unreal Engine 5.4
Carnival Chaos VFX, Florian Koch
Here are some of the VFX i recently did for our little 10 weeks project. Hope you like how they turned out :)
Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. 🔹 Emitters in the system: Trail behind the staff – Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon – A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes – Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! 🚀
Marvel Rivals | Cinematic Trailer | No One Rivals Doom
As the Timestream Entanglement engulfs the Multiverse, heroes from across time unleash their full strength to combat the most dangerous Super Villains they'v...
Marvel Rivals | Launch Trailer
💥 With the timestream on the brink of collapse, it's time for our heroes to rise!From Tokyo 2099 to the Intergalactic Empire of Wakanda, and to Hydra Charte...