FX

FX

1468 bookmarks
Custom sorting
Rain on Window Material VFX, Ethan Weston
Rain on Window Material VFX, Ethan Weston
Rainfall on window material I created for the indie project 'Ultraren'. Used for the windows inside of a bomber plane that's travelling inside of a storm. Material Blueprint: https://blueprintue.com/blueprint/r3dih8w0/
·artstation.com·
Rain on Window Material VFX, Ethan Weston
Noctazure, Antonio Cappiello
Noctazure, Antonio Cappiello
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
·artstation.com·
Noctazure, Antonio Cappiello
Wukong - Staff Spinning VFX
Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. 🔹 Emitters in the system: Trail behind the staff – Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon – A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes – Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! 🚀
·artstation.com·
Wukong - Staff Spinning VFX