Hi.
I organized my portfolio while leaving the company.
I made all the effects except the character and background.
Working on this project, I enjoyed and grew a lot/
Thank you.
™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
Just a video showing off all mage spells. NOTE: You can't spam the spells like I do in the video. When you're out of combat some spells takes no mana and no ...
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance.
Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles.
A special thanks to REBELWAY for amazing lessons on Unreal Materia.
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay.
DiabloIV :https://diablo4.blizzard.com/en-us/
00:00 Combat Improvements
00:48 Lighting
01:27 Weather Override
01:46 Dynamic Player Skills
04:01 Weapon Buffs
04:36 Death & blood
05:52 Skill Driven Deaths - Gameplay
09:11 Outra
#DiabloIV #Dec2021 #QuarterlyUpdate
Enjoying the video? pls make sure to subscribe for a regular dose of top PC games videos!
Subscribe : https://www.youtube.com/channel/UCZQEkY9fwMV2qaVspUvYWMQ?sub_confirmation=1
New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
Waterfall effect in Unreal Engine was a true test of my technical and artistic abilities. My passion for water simulations allowed me to craft a waterfall that not only looked cool but also felt alive. One of the main challenges I faced was making the waterfall interactive with collision actors, so it behaves realistically when objects come in contact with it. It was a technical challenge that required a lot of experimentation and tweaking, but in the end, it was all worth it. The final result was a true showcase of the ability to make adjustments and see the results in real-time using Unreal Engine allowed for a seamless and efficient workflow in creating FX.
I was working a lot with incredible VFX artists as an VFX Art Director on Magic Wars: Army of Chaos game. I was responsible for feedback and concepting (visualizing how things would look like in the game). A lot of these VFX you can see in actual gameplay done by talented VFX artists from Plarium South.
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
VFX Concepts I've done for Cards of Ethernity game. Some of them exist in this game, done by talented VFX artists.
I worked as an Art Director on this project and while I'm working as an Art Director on any project that have VFX I tend to take concept role of VFX to myself.
I made lot more of little concepts, this list is only a small part of a work I did for this project.