FX

FX

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LOR-Rank Up, Silver Yuan
LOR-Rank Up, Silver Yuan
This is just a FanArt, all the art resources come from the screenshots of the game content that have been released. The design and visual performance in the game are very good, so I retained most of the form, just hope that the connection between each element is closer, with better narrative logic and Visual communication. The long picture at the bottom is my design process and some experience sharing about visual focus
·artstation.com·
LOR-Rank Up, Silver Yuan
Art Test of Legends of Runeterra, Silver Yuan
Art Test of Legends of Runeterra, Silver Yuan
This is the ArtTest of Riot Game that I participated in in 2020. I am very happy to participate in it. For me it is more like a journey, I have learned a lot from it, and I am very grateful to anyone who helped me during that time. I’m sorry that I can’t reveal the relevant requirements and details, but maybe you can see from the three videos that they have similarities in function and different ideas in design.
·artstation.com·
Art Test of Legends of Runeterra, Silver Yuan
Loot Drop Hearthstone Style, Mattia Selicato
Loot Drop Hearthstone Style, Mattia Selicato
Hi everyone, I have worked a while ago on making my own version of a very cool effect I saw from 1mafx Pawel Margacz https://www.artstation.com/mgepm In the creation I used a very cool techinique i learnt on course VFX Apprentice from Nibilli Gabi https://www.artstation.com/nibilli It's called soulcoaster and it basically consists of a mesh created in Blender that has a simple panning shader on top of it, and you can control the panning from the particle system. I love working on these relaxing fanarts, you always learn something new :) Thanks for everyone that shares their cool stuff so we can learn from!
·artstation.com·
Loot Drop Hearthstone Style, Mattia Selicato
Study: Journey's Sand, Gastón Zabala
Study: Journey's Sand, Gastón Zabala
Sand shader created in Unreal Engine 5, studying how Journey renders their fantastic sand. Resources: John Edwards's GDC talk: Sand Rendering in Journey (https://youtu.be/wt2yYnBRD3U). A Journey Into Journey's Sand Shader by Alan Zucconi: https://www.alanzucconi.com/2019/10/08/journey-sand-shader-1/
·artstation.com·
Study: Journey's Sand, Gastón Zabala
(3) Jan Kaluza auf Twitter: „Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! :D With a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version. Material graph in the replies! #realtimevfx #gamedev #gameart https://t.co/aWrnRnoeCN“ / Twitter
(3) Jan Kaluza auf Twitter: „Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! :D With a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version. Material graph in the replies! #realtimevfx #gamedev #gameart https://t.co/aWrnRnoeCN“ / Twitter
Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! :DWith a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version.Material graph in the replies!#realtimevfx #gamedev #gameart pic.twitter.com/aWrnRnoeCN— Jan Kaluza (@JKashaar) October 4, 2018
·twitter.com·
(3) Jan Kaluza auf Twitter: „Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! :D With a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version. Material graph in the replies! #realtimevfx #gamedev #gameart https://t.co/aWrnRnoeCN“ / Twitter