FX

FX

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VFX sketches 07, Charles Moreira (Guildor)
VFX sketches 07, Charles Moreira (Guildor)
Hello! After a long time with no posts I'm bringing the WIP of a procedural waterfall shader that I'm creating in my spare time. I've started this in UE4, but then I decided to migrate it to UE5, and it's weird how it looks different in both versions. Honestly, I still prefer the results in UE4, but it just need some love! It's not a fluid, it's just a simple mesh with shader that I'm using a combination between of water textures made from pictures I got from CGtextures and used to create manually a tileset using Photoshop and procedural masks generated using the TexCoord. I love this technique! It's not ready (and honestly it may never be), and to convince as a real waterfall I should add some particles, but my challenge (and my fun) here is just to give the impression of waterfall and also create some controllers to generate different variations, like a waterfall of poison or lava using a single mesh.
·artstation.com·
VFX sketches 07, Charles Moreira (Guildor)
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
I'm really happy to share the work i did in 2021, for the launch trailer of Diablo Immortal, thanks to the amazing team of AXIS STUDIOS and Blizzard! I was mainly involved in FX and props, the character concepts I borrowed were made by Bjorn Hurri, which is always an inspiration, along with everyone involved in this project. Congrats to the fantastic crew! Director: Sava Zivkovic Executive Producer: Laura Yeo Producer: Calum Hart Art Director: Gareth Hector Full credits and info on AXIS website: https://axisstudiosgroup.com/work/diablo-immortal/
·artstation.com·
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
Lost Ark SoulMaster Skill FX, Lee Kisong
Lost Ark SoulMaster Skill FX, Lee Kisong
Hi. I organized my portfolio while leaving the company. I made all the effects except the character and background. Working on this project, I enjoyed and grew a lot/ Thank you. ™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
·artstation.com·
Lost Ark SoulMaster Skill FX, Lee Kisong
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle. Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from. Art Director: https://www.artstation.com/madmanmark
·artstation.com·
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
쿠파 유니티이펙트 취업 클래스 실제강의 캐주얼 검기 효과 맛보기
쿠파 유니티이펙트 취업 클래스 실제강의 캐주얼 검기 효과 맛보기
유니티를 활용한 취업이펙트 클래스(앰플리파이/쉐이더그래프 적극활용) 강의정보 : https://gamefx.co.kr/bbs/board.php?bo_table=Edu_01&wr_id=29 카카오톡 상담/문의 : https://open.kakao.com/o/sYYUrRjd 이펙트 전용 단톡방 https://open.kakao.com/o/gp6z6Is 참여코드받는곳(댓글신청) https://cafe.naver.com/unrealfx/13510 네이버 게임이펙트정보 카페링크 https://cafe.naver.com/unrealfx 게임이펙트정보 커뮤니티 https://gamefx.co.kr #유니티이펙트#게임이펙트#쿠파FX
·youtube.com·
쿠파 유니티이펙트 취업 클래스 실제강의 캐주얼 검기 효과 맛보기
Unity VFX - Wave, Water_Shock_Wave
Unity VFX - Wave, Water_Shock_Wave
유니티를 활용한 취업이펙트 클래스(앰플리파이/쉐이더그래프 적극활용) 강의정보 : https://gamefx.co.kr/bbs/board.php?bo_table=Edu_01&wr_id=29 카카오톡 상담/문의 : https://open.kakao.com/o/sYYUrRjd 이펙트 전용 단톡방 https://open.kakao.com/o/gp6z6Is 참여코드받는곳(댓글신청) https://cafe.naver.com/unrealfx/13510 네이버 게임이펙트정보 카페링크 https://cafe.naver.com/unrealfx 게임이펙트정보 커뮤니티 https://gamefx.co.kr #유니티이펙트#게임이펙트#쿠파FX
·youtube.com·
Unity VFX - Wave, Water_Shock_Wave
Fire Missile, Florian Dury
Fire Missile, Florian Dury
Here is a simple fire effect i made while learning about hand drawn flipbooks, and riggless mesh animation. Enjoy!
·artstation.com·
Fire Missile, Florian Dury
Lightning Bolt VFX, Aiaal Romanov
Lightning Bolt VFX, Aiaal Romanov
Really liked working on a Lightning Bolt Strike, combining different techniques and software to get the proper effect. Textures were done in Substance Designer and Photoshop, some meshes were created in Houdin FX and edited in Blender and floor explosion was done in Houdini FX and exported as alembic fbx into UE. Animation for Manny I got from Paragon's Gideon character.
·artstation.com·
Lightning Bolt VFX, Aiaal Romanov
1675799470532[1]
1675799470532[1]
https://www.linkedin.com/posts/daryll-espa%C3%B1ola-28444a12b_realtimevfx-gamedev-ue5-activity-7028812413911130112-YE9F?utm_source=share&utm_medium=member_desktop
·up.raindrop.io·
1675799470532[1]
面条-游戏特效原创作品-Magesbox
面条-游戏特效原创作品-Magesbox
很多大佬问我要龙模型,其实就是个简易龙头,身体是粒子拖尾做的。 要龙头的自己下载哈 链接:https://pan.baidu.com/s/1ILAfbFg_9xpDj4C0mSx0ag 提取码:jakk ,米修游戏特效原创作品-Magesbox
·magesbox.com·
面条-游戏特效原创作品-Magesbox
Ue4%E5%8D%95%E6%9C%BA%E6%B8%B8%E6%88%8F%E7%89%B9%E6%95%88%E6%95%99%E7%A8%8B
Ue4%E5%8D%95%E6%9C%BA%E6%B8%B8%E6%88%8F%E7%89%B9%E6%95%88%E6%95%99%E7%A8%8B
%E5%9F%BA%E7%A1%80%E5%B7%A5%E7%A8%8B%E9%93%BE%E6%8E%A5%EF%BC%9Ahttps://pan.baidu.com/s/1n3uhwgCg3EmtCOhu-MVoxA%C2%A0%0A%E6%8F%90%E5%8F%96%E7%A0%81%EF%BC%9Abt9l%C2%A0%0A%E7%89%B9%E6%95%88%E8%B4%B4%E5%9B%BE%E5%BA%93%EF%BC%9Ahttps://pan.baidu.com/s/1KS1RPXexMBbJenGEAamYlg%C2%A0%0A%E6%8F%90%E5%8F%96%E7%A0%81%EF%BC%9Ab2ed%0A%E5%AD%A6%E4%B9%A0%E4%BA%A4%E6%B5%81%E7%BE%A4%EF%BC%9A668180621%C2%A0%E5%A6%82%E6%9E%9C%E5%A4%A7%E5%AE%B6%E5%9C%A8%E7%9C%8B%E6%95%99%E7%A8%8B%E5%AD%A6%E4%B9%A0%E5%BE%97%E6%97%B6%E5%80%99%E6%9C%89%E4%BB%80%E4%B9%88%E9%97%AE%E9%A2%98%EF%BC%8C%E5%8F%AF%E4%BB%A5%E5%88%B0%E7%BE%A4%E9%87%8C%E6%8F%90%E9%97%AE
·bilibili.com·
Ue4%E5%8D%95%E6%9C%BA%E6%B8%B8%E6%88%8F%E7%89%B9%E6%95%88%E6%95%99%E7%A8%8B
VFX Water Slash, Jasmin Wodarczyk
VFX Water Slash, Jasmin Wodarczyk
My goal was to add more power, (more "slicyness") sharp shapes and deeper colors. The main inspiration for the effect was a water slash from Genshin Impact (see image Genshin Imapct screenshot). The effect was created with the Particle System Editor and Amplify Shader plugin in Unity. 3D model & animation: Girl GreatSword AnimSet from wemakethegame Evironment: Fantasy Adventure Environment
·artstation.com·
VFX Water Slash, Jasmin Wodarczyk
yonatan auf Twitter
yonatan auf Twitter
“#つぶやきGLSL https://t.co/DJz37Mx6gK vec2 n,q,p=(FC.xy-.5*r)/r.y; float d=dot(p,p),S=9.,i,a,j; for(mat2 m=rotate2D(5.);j++<30.;){ p*=m; n*=m; q=p*S+t*4.+sin(t*4.-d*6.)*.8+j+n; a+=dot(cos(q)/S,vec2(.2)); n-=sin(q); S*=1.2; } o+=(a+.2)*vec4(4,2,1,0)+a+a-d;”
·twitter.com·
yonatan auf Twitter
DingDang Game VFX-1
DingDang Game VFX-1
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
·artstation.com·
DingDang Game VFX-1