VFX Geometry fight_II, Pochekunina Yana

FX
抄了 但没完全抄-游戏特效原创作品-Magesbox
抄了 但没完全抄,向阳游戏特效原创作品-Magesbox
ssstwitter.com_1669491166972.mp4
https://twitter.com/RiotBloois/status/1465118902736752642
ssstwitter.com_1669491117799.mp4
https://twitter.com/PiaoEffect_cn/status/1578367650937196544
ssstwitter.com_1669491096691.mp4
https://twitter.com/Liuweibo163/status/1596552388743417857
ssstwitter.com_1669236758060.mp4
https://twitter.com/rrosanky/status/1593691093409075200?s=20&t=NFPm5OlD3o_YDgg3TFqN8w
VFX Sketch, Raff Ribeiro
Sketch for VFX apprentice concept course
Game Effect / Unreal VFX 포트폴리오 5
Game Effect / Unreal VFX 포트폴리오 2
VFX practice, 小山 满
锤子练习, Ross Smith
2D wind effects
This effects for our 2d game
Ice spell!, 王 华
Ice spell! Dubbing is not original! It's from the other video! Only for learning!
Minecraft Blocks- Behind the Scenes | Rob Fichman on Patreon
Official Post from Rob Fichman
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
NPR Flame Effects.
Personal work done as a hobby. RealtimeVFX wip made mainly in Houdini, Unity and AfterEffects.
Stylized Maelstrom [Realtime VFX], Alfred Jäärf
Two effects I made to practice water & 2D flipbook animations as that is not something I've done much of in the past. Decided to throw a greek theme ontop of them because I've been playing Hades lately and while researching I came across a mythical creature called Charybdis which I hadn't heard of before but thought the mythos of it was badass:)
Teeth & the trident was made with Blender + 3DCoat. Textures were handpainted in Photoshop. Flipbooks were made with Krita (for the tiling one) & ToonBoom. Shaders & particles made with Unity. The maelstrom uses the stencil buffer to fake depth.
Samurai(Dodge and Counter)
Samurai Skill,Dodge and counter.When the enemy hits the moment, the samurai can dodge, put his sword back into its sheath, and fight back.
みさき auf Twitter
“10月頃にインターンシップに参加して制作した作品です。
#vfx #Effects #UE4”
茶茶坊主 auf Twitter
“#unity #indiegame #MetalFrontier #mecha
#インディーゲーム #ゲーム #ゲーム開発
Devlog 11/12 💦💦”
Sakura Rabbit 樱花兔 auf Twitter
“How to use #unity to achieve real-time snow covering , Come and subscribe to my fanbox~😊
Unity Project Link: https://t.co/Jw2m2r7ZXd”
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...
VFX Geometry fight
VFX Concepts, Calvin Li
I took some characters and OCs and created some VFX for them!
Characters:
- Mira (@GoldenmiraVT)
- Elleanor (@ValGomi)
- Penny the Penguin
Dragon-Rise Water Shield, 李彦诚
Personal Works - October 2022, Duc Vu
Forspoken - Deep Dive: Magic Combat | PS5 Games
With a wide arsenal of powerful magic at her disposal, Frey can take on the countless twisted foes that lurk in the Break. Mastering multiple magic types ena...
Water, 一眼月色
eldenring_ref_020001-0440.mp4
eldenring_ref_010001-0250.mp4