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Norwegian Navy Test Missile Strike
Norwegian Navy Test Missile Strike
This is the dramatic moment a ship is blown up to demonstrate a powerful new missile. The Norwegian armed forces took a decommissioned frigate out into the ...
·youtube.com·
Norwegian Navy Test Missile Strike
AlexRedfish ⚡ on Twitter
AlexRedfish ⚡ on Twitter
Zap ⚡️#vfx #2dvfx #vfxanimation #VFXFriday pic.twitter.com/0RzSc3HCgw— AlexRedfish ⚡ (@Alex_Redfish) November 20, 2020
smou23·twitter.com·
AlexRedfish ⚡ on Twitter
Ryohashi on Twitter
Ryohashi on Twitter
draw effects and VFX practiceAlso serves as an upload test for gifs#procreate #aftereffects gif動画化するとどう見えるかのテスト兼ねてるのでなんか同じもの重複して申し訳ない。ラストの爆発部分が見えやすくなったし、画質のチープさが逆にいい味出してる。 pic.twitter.com/cplgFFGX6O— Ryohashi (@1992YAJIRyo) October 25, 2020
·twitter.com·
Ryohashi on Twitter
[Animation] Exploding Shield, Baptiste COLIN
[Animation] Exploding Shield, Baptiste COLIN
A huge thanks to my friend Nicolas TREVISAN for sharing his FX with me! I fell in love with his redesign project of the magic signs from The Witcher in Unity, so I decided to do a little animation that fits with it! . Check his other VFX here: https://www.artstation.com/karha
·artstation.com·
[Animation] Exploding Shield, Baptiste COLIN
Sam Key on Twittercr
Sam Key on Twittercr
Drawing some pretty sparklies this morning pic.twitter.com/8Xqo2Q8Jmq— Sam Key (@samkey) June 15, 2018
·twitter.com·
Sam Key on Twittercr
Wot VFX 2020 dirt explousions
Wot VFX 2020 dirt explousions
В нашей работе мы стремимся чтобы игроки всегда получали самый впечатляющий и реалистичный игровой опыт, поэтому мы реализовали новый тип поверхности, и на р...
·youtube.com·
Wot VFX 2020 dirt explousions
Niels Dewitte on Twitter
Niels Dewitte on Twitter
Another one, sorry if the amount annoys people 🥺#RealtimeVFX #VFX #gamedev #UnrealEngine pic.twitter.com/bJfxchCRI5— Niels Dewitte (@Niels_Dewitte) August 23, 2020
·twitter.com·
Niels Dewitte on Twitter
The Last of Us Part II: Beach Waves, Quinn Kazamaki
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
·www.artstation.com·
The Last of Us Part II: Beach Waves, Quinn Kazamaki