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Ghost Recon Breakpoint : Waterfalls, Julie Martinez
Ghost Recon Breakpoint : Waterfalls, Julie Martinez
I worked on the tool that was used to generate all the world's waterfalls, using simulation to get a natural result. I also worked on their integration in the world, as well as the shaders, textures & materials used.
·artstation.com·
Ghost Recon Breakpoint : Waterfalls, Julie Martinez
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
DEMON'S SOULS - Boletaria Waterfalls My contributions -Waterfall particles Additional FX support -Vista waterfall models/materials - Urban McLafferty Thanks to everyone on the Bluepoint Games team. -Art Director - Mark Skelton -Environment Lead - Christian de los Santos -Lighting Lead - Michael Kahn-Rose
·artstation.com·
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
Teamfight Tactics | Gizmos & Gadgets: Neon Nights | Real-Time VFX, Jimmy Vu
Teamfight Tactics | Gizmos & Gadgets: Neon Nights | Real-Time VFX, Jimmy Vu
Here are my VFX contributions for Teamfight Tactics: Neon Nights. None of this would have been possible without the collaboration from the TFT VFX team and the creatives from Environment, Concept, Animation, and Audio for bringing these experiences to life! VFX: https://www.artstation.com/isaacwood https://www.artstation.com/thundersnug https://www.artstation.com/jonathanshishido Environment: https://www.artstation.com/jeremypage https://www.artstation.com/phillipzhang https://www.artstation.com/nhat-nguyen Animation: https://www.artstation.com/chsing Concept: https://www.artstation.com/gwhitehall https://www.artstation.com/haryarti
·artstation.com·
Teamfight Tactics | Gizmos & Gadgets: Neon Nights | Real-Time VFX, Jimmy Vu
Pavel Barnev auf Twitter
Pavel Barnev auf Twitter
“Run&Gun #Animation.Collab with @slipgatecentral Used scripts: https://t.co/5HDeY6J8va - basic OverRig scripts https://t.co/MfiqCoY18j - advanced Animation Layer tool https://t.co/ET7KTGaVdf - walk animation tutorial #warhammer40k #warhammer #squatmarine https://t.co/7xjRCuORAN”
·twitter.com·
Pavel Barnev auf Twitter
VFXVelocity auf Twitter
VFXVelocity auf Twitter
niagara ribbon effect test 練習がてらトレイルエフェクト作ってみました。 ちょっとだけ、Attribute Readerに詳しくなったけど、課題が山積みしているな~  取り合えずお風呂入って寝よ。 #UE4 #Niagara https://t.co/6aTcUzQ30r
·twitter.com·
VFXVelocity auf Twitter