В нашей работе мы стремимся чтобы игроки всегда получали самый впечатляющий и реалистичный игровой опыт, поэтому мы реализовали новый тип поверхности, и на р...
Another one, sorry if the amount annoys people 🥺#RealtimeVFX #VFX #gamedev #UnrealEngine pic.twitter.com/bJfxchCRI5— Niels Dewitte (@Niels_Dewitte) August 23, 2020
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
Unity VFX Amplify Shader Editor - Magic Fire and Ice Tornado Tutorial
I get a ton of requests from people who are looking to level up their VFX skills in Unity. Today, Igor stops by Stylized Station to give us a breakdown on ho...
In this tutorial I will explain how to make a shader that mimics raindrops effect inside of Unreal 4, which I used in the World Building project: Check out t...
It has been a huge privilege overseeing the animation on Bleeding Edge and being responsible for animating the complete set of animations for 7 player characters!…
Creating Real-Time Oceans for Call of Duty: WWII | Matt Vitalone | GDC 2018
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
A compilation of some great animation of explosions. Click show more for the list of animators and sources. The first song is Decisive Battle by Shiro Sagisu...
I made an energy shield in UE4 for fun a while back. I recently made a similar effect at Bioware for Star Wars (SWTOR). Pretty limited tech in the Bioware ex...
Here's some Windflare viz dev I did for Gears 4 way back when, really broadly exploring the look. Ultimately the system was developed and implemented by other devs like super talented James Sharpe, I take no credit for it! #UE4 #gamedev #Gears5 pic.twitter.com/D0OZ5N8Rqa— Klemen (@klemen_lozar) April 29, 2020
A compilation of some of my favourite animation of Liquids (液体) Click show more for the list of songs. The full source list is in the pinned comment or you c...
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