The Art Direction of Street Fighter V: The Role of Art in Fighting Games
In this 2017 GDC Talk, Capcom's Toshiyuki Kamei introduces Capcom's techniques of art creation in its development of fighting games like Street Fighter V and...
A full breakdown of an attack VFX that I did. For this project, I really wanted to get a little deeper into Substance Designer for texture making and also practice making some slashes. The 3D models were created by momomo publisher on the Asset Store and you can get the character package here and the environment package here.
Visual Effects Bootcamp: Artistic Principles of VFX
In this 2017 GDC talk, Blizzard's Hadidjah Chamberlain and Riot Games' Jason Keyser present a set of artistic fundamentals applicable when crafting visual e...
Inspired by Naruto Shippuden and Ibuki from Street Fighter VFX effect made in Unity to try out Custom vertex streams in the shader, in this case applying it to the dissolve amount of the custom smoke shader.
Unity 3D Game Effect Tutorial - Thunder, Lightning, Electricity Effect
Welcome to new Tutorial about Unity Game EffectThis video showing you 5 common ways to make lightning effect and how to make it good.These methods and techni...
Game Effect Tutorial - Liquid Shape Design - Water, Blood,... Fx
📢 This tutorial about game effect shows you how I designed the liquid shape for impact, explosive or splash effects.Use for both 2D and 3D Effect in UnityTh...
Forspoken - PlayStation Showcase 2021: Story Introduction Trailer | PS5
Forspoken arrives Spring 2022 on PlayStation 5.
Mysteriously transported from New York City, Frey Holland finds herself trapped in the beautiful and cruel land of Athia with a magical, sentient bracelet wrapped around her arm. Her new, cynical companion “Cuff” helps Frey navigate through the sprawling landscapes of Athia.
In search of a way home, Frey will battle monstrous creatures, confront the powerful Tantas, and uncover secrets that awaken something much more from within.
May contain content inappropriate for children. Visit http://www.esrb.org for rating information.
Water VFX made with a spline component in Unreal Engine I posted a month ago on Twitter. The water is all done in the material using World Position Offset. The mesh has 880 triangles (Would probably work with less as well).