Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
Hey, got inspired by one of the modules of Allan McKay's FX TD Mentorship program (which I am now a part of). Quite a bit different than the lesson, but I…
Having fun with Side FX Houdini and Redshift render in my free time. RBD sim - Bullet with constraint networks Tree rig/sim - wire sim for trunk/branches/twigs Leafs…
https://twitter.com/pmargacz I've made frost projectile this time, I wanted an enemy character to be affected by the frost effect as well for a short period of time. Character models made by Bitgem
*Updated July 2019 I've reworked this so much I'm reposting it with all new images. Leaf texture made in Substance Designer based on Jonathan Benainous's article on 80.lv. Material and fx made in UE4.
Hello! Here's my first 2020 flame animation, I feel like I've got more knowledge about 2D frame-by-frame flame behavior for 2018-2019 years. Hope you will enjoy this Made fully in Adobe Animate frame by frame.