Project leona passive impact vfx by jasonkeyser da7sc7u
FX
Soraka r by jasonkeyser da7sf0e
Dragon trainer tristana s e impact vfx by jasonkeyser da7sff0
Latest
Shape Shift – Android-Apps auf Google Play
Mische Farben und Formen miteinander um das Rätsel zu lösen!
Shu Yan An #Unreal4 #VFX I made recently, try using different
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How to Create Fantastic Arctic Ice in SD?
Jamir Blanco shared a detailed breakdown of his amazing ice material, created with Substance Designer.
BEACH BOX HOUDINI (BREAKDOWN)
Beach study in Houdini. Special thanks to my friends who helped me to obtain this result with many tips and suggestions, especially for Raphael Vinicius who animated the butterflies. Rendered using Mantra.
No touching the infinity stones!
Another evening doodle in PopcornFX. Can't wait for Guardians of the Galaxy 2. Sorry for the lowrescapture. I'll do a better one when I'm finished with the effect.
WIP Blood shader UE4
This is a work in progress of a cheap volumetric blood effect that hopefully will make it onto the marketplace soon. Currently focusing on getting the shader right. Tricky since I want to keep it fully opaque for performance but I'm getting there. The effect is currently using 6 particles. Right now it's also using two textures But they will be combined to one 1024 texture eventually.
WIP 06 Blood UE4 (Slowmo test)
The work goes on! One of the worst thing you can do to realtime vfx is run it in slowmotion as all the cheats can be seen then. I figured I'd try it today to see how bad it was. Surprisingly, while there's still work to be done, the volume and shading holds up quite well :)
FX_jank’n’Pon_2d_tradiationel
Magic Flame Sphere
Ink skill
Various Useful Houdini Tutorials
Houdini Tuts
Flowmaps! // Houdini for Games
Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and also how to manually comb it if you wish for more specific control. Then export the mesh geo, bake out the flowmap, and assemble your riverbed in Unreal Engine. Tutorial by Andreas Glad - - - - - - - vimeo.com/partikel Download scene files here - - - - - - sidefx.com/tutorials/flowmaps-houdini-for-games
Firefall - Unstable Nanite Energy Projectile FX
This is a closeup of an Unstable Nanite energy weapon projectile in Firefall. Built and rendered in the Firefall engine.
Firefall - Lightning Orb FX
This is a basic, somewhat stylized electrical/lightning orb. Rendered in the Firefall engine.
WoW - Black Death FX
Rendered in the World of Warcraft engine.
WoW - Shadow Beam FX
This is the beam used in the Shadowmoon Valley in-game cinematic, in the Warlords of Draenor expansion. You can see the final cinematic here: http://youtu.be...
WoW - Maelstrom Erupted FX
This was one of the many effects I made for the Rage of the Firelands trailer. Rendered in World of Warcraft.
UDK - Ghost Beam FX
In-game effect designed for and rendered in the UDK engine. No lights - 162 Mesh Particles - 637 Sprite Particles 602 Total Tris - Less than 1024x1024 textur...
Firefall - Energy Drones: Spiral Impact FX
This is part of a series of more heavily stylized concept effects I made. Rendered in the Firefall game engine.
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
UDK - Portal FX - Cinematic Res
Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.
UDK - Dark Soul Energy FX
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
Rock Show VFX - The Effects That Bring Brutal Legend to Life
This session presents an overview of the process and technology used to create the visual effects for Br'tal Legend. The design and most commonly relied upon features of our particle rendering, simulation, effects timeline and climate packages...
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