FX

FX

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Stylized FX Concepts (Sobek), Kathleen Harwood
Stylized FX Concepts (Sobek), Kathleen Harwood
Attempting to replicate Ruined King's stylized FX. Based around a staff-wielding character, Sobek, Egyptian God of the Nile, so leaned into the water magic influence heavily. Apart from the main three FX (defense, projectile, hit), also went with some build up and settle visual steps in order to help the animator visualize (if an animator was going to do so). Took me around 3 days. (This is technically still a WIP!)
·artstation.com·
Stylized FX Concepts (Sobek), Kathleen Harwood
The Firebomb Effect
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
·artstation.com·
The Firebomb Effect
VFX Design, arthur gaubert
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks I do not own the chara design, it's Leandre's. As for the map, I was inspired by League.
·artstation.com·
VFX Design, arthur gaubert
Stylized Waterfall, Illan 'Nalli' DEUNF
Stylized Waterfall, Illan 'Nalli' DEUNF
Improved my waterfall shader ! I'm really happy with its look and how versatile it is. It is currently used in my graduation school video game project on Unreal Engine 5.
·artstation.com·
Stylized Waterfall, Illan 'Nalli' DEUNF