Explosion 2d fx, Elle Hadji
FX
Driveclub Vehicle Shaders, Andrew Bolt
I worked as the Principal Technical Artist for the vehicle team on Driveclub, and was responsible for all vehicle shaders and tools.
Ryan Rosanky auf X
Hi Friends, another pass at this one.
#VFXFriday #2danimation #explosions :D
Rank Up, Silver Yuan
Design exercise on Rank Up.
UI design comes from: https://www.artstation.com/artwork/XWlQn
jojo都馋哭了, Kano-X
解锁评论功能
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Pixel Effects - Pixel Art Meets VFX and Character FX
VFX Apprentice reached out to Devlyn Daubenschmidt (AKA Greebles) to walk us through all things pixel art visual effects. We will dive into the history, and how pixel art is used in both game vfx and character fx.
Pixel Art in Procreate Practiceffects, Devl
A series of quick flicks of the apple pen starts every day off on the right square.
stock-vector-animation-of-fire-burst-explosion-fire-explode-effect-for-animation-sprite-sheet-for-game-1686618313.jpg (JPEG Image, 1500 × 550 pixels) – Scaled (83%)
''THE LOST GLITCHES’’ 2D VFX ANIMATION, Ivan Boyko
Some part of my work on VFX animation for ''THE LOST GLITCHES'' project
Cards and Environment art was done by these awesome guys:
https://www.artstation.com/leomarques
https://www.artstation.com/nophobiart/profile
Btw , everybody who interested in ,here is EpicGames Store link for download the project: https://store.epicgames.com/ru/p/the-lost-glitches-1bebe7
Dark Projectile VFX, Nathaniel Guevarra
Wanted to post an old work but decided to tweak it a bit first and made the projectile motion more dynamic.
Niagara VFX works assembled in unreal sequencer.
Used Character Models/Animation
- Downloaded in Mixamo
ArtStation - From scratch: Recalculating normals in a shader
Tuatara Games
⚡ Hey there!
Project Mugen - Official Gameplay Reveal Trailer
This is a world where "reality" and "anomalies" coexist, where all rules can be broken. The brand new Urban Open-World RPG: Project Mugen is now open for pre-register on its official website!
Neo Tokyo vfx, Geoffrey Amesse
Here is my participation for the artstation challenge: Neo tokyo vfx!
MoAeokIce auf X
Firenado #Unity #unity3d #VFX #realtimeVFX #gamedev
ssstwitter.com_1693900745224(1).mp4
Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
초급분들을 위해 구형태의 에너지를 메시와 나이아가라로 각각 만들고,거기에 맞는 재질을 리뷰합니다.orb혹은 에너지구의 표현 사례입니다.언리얼 이펙트 클래스가 궁금한부분린반 카카오톡으로 연락주세요.https://open.kakao.com/o/sXLCuZ2e한국어 지원만 가능!! In...
Adrian Courrèges
Rendering in games can be a complex topic, different approaches with their own tradeoffs are available,
new techniques arise, others fall out of …
game VFX : Arrow shot, Liu Bei
game VFX : Arrow shot
Fighting Game inspired VFX, Earl Genesis Sagayno
celestialmaze on Twitter
https://t.co/vb79tQPyWK pic.twitter.com/lm4coAMd9L— celestialmaze (@cmzw_) August 23, 2023
Holy Crystal Explosion, PZF
神圣系增益特效练习,动作资产来源于虚幻商城的 MagicalAnimSet,场景搭建所用资产也均为虚幻官方资产。非商用,仅为个人练习。
动作资产:https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/zh-CN/product/magicalanimset
Thanks for watching!
VFX - 凝冰坠雪 - Frozen Field, Reckless
I hate summer
Tentacle VFX, ZYTC
触手特效练习,场景资产均来源于网络,仅作为个人练习非商用。
VFX Phoenix Dive, Asher
VFX Phoenix Dive
国风特效Chinese Style VFX, 224
一次国风特效的尝试/Chinese Style VFX
不知道什么时候的练习, Silent Lunarmare
UE5 VFX - Scarlet Magic, Codi
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV.
I was mainly focused on player skills for the Necromancer, Rogue and Sorceress.
I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system.
Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.