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Coloso Niagara Tutorial, Lee Kisong
Coloso Niagara Tutorial, Lee Kisong
Hello, I am Kisong Lee, a VFX artist. I have recently been given a great opportunity to collaborate with Colosso, an online class platform, to open my own class. 안녕하세요, VFX 아티스트 이기송입니다. 이번에 제가 좋은 기회로 온라인 클래스 전문 플랫폼 콜로소와 함께 클래스를 오픈하게 되었습니다. 이펙터를 꿈꾸시는 분, 혹은 이제 막 첫 발을 떼신 이펙터 분이라면 분명 같은 툴, 기능을 사용했음에도 다른 이의 이펙트가 더욱 멋있어보인 적이 있으셨을텐데요, 결국 플레이어의 눈길을 사로 잡는 이펙트를 만들기 위해서는, 테크닉적인 감각 뿐 아니라, ‘아트적인’ 감각도 중요하다고 생각합니다. 이번 클래스에서는 이펙트의 아트적인 표현 등 섬세하고 정교한 이펙트 디자인 요소와, 캐릭터 모션에 맞는 이펙트 연출 디테일까지 배워 고퀄리티 비주얼 이펙트를 구현하는 저만의 노하우를 알려드리고자 하는데요, 더불어 판타지 장르에서 활용할 수 있는 방법들을 캐릭터 스킬 실습을 통해 실무 이펙트 제작 과정을 확인 할 수 있으니 경쟁력있는 이펙터를 꿈꾸시는 분이라면 꼭 만나보시길 추천드립니다! 현재는 얼리버드 기간으로 크게 할인된 금액으로 수강할 수 있으니, 링크를 통해 자세한 내용을 확인해 주세요. 👉 https://bit.ly/3J7EYei
·artstation.com·
Coloso Niagara Tutorial, Lee Kisong
Kill_Zap. , Leonardo Guzmán
Kill_Zap. , Leonardo Guzmán
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
·artstation.com·
Kill_Zap. , Leonardo Guzmán
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。 I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance. Since there are too many artist lists in the collection, you can check the list of corresponding artists in the individual hero video published on the personal homepage, thanks again!
·artstation.com·
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。 I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance. HeSir https://www.artstation.com/hesirs Doris https://www.artstation.com/fang92724 Artists: 3D - Eli Chen https://www.artstation.com/jc801212 Stan Huang https://www.artstation.com/stanhuang Alan Lan Animator - Zhihe Ren Rig - Allen Zhang https://www.artstation.com/xianfengzhang9 Concept - Meng Yuan https://www.artstation.com/yuanmeng 再次感谢所有艺术家! Thanks again to all artists!
·artstation.com·
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
LoR_Vayne-_LevelUp_VFX/Peitao, Peitao VFX
LoR_Vayne-_LevelUp_VFX/Peitao, Peitao VFX
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。 也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir &Doris的指导。 I am very happy to share my VFX work for Legends of Runeterra! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir&Doris for his guidance Art Direction: https://www.artstation.com/hesirs https://www.artstation.com/fang92724 Artists List 3D: https://www.artstation.com/jc801212 https://www.artstation.com/zhs512051917 Rig: Sky Liu Animation: Jane Chen Storyboard: Ned Guo TA: https://www.artstation.com/u2dfc42dd https://www.artstation.com/tangtao
·artstation.com·
LoR_Vayne-_LevelUp_VFX/Peitao, Peitao VFX
Practice
Practice
also daily practice https://www.instagram.com/anastasia__shestak/
·artstation.com·
Practice
Aoe Ice Ult, Luke Kimball
Aoe Ice Ult, Luke Kimball
I wanted to really make something with ice this time and I wanted to make something that might be useable as an ultimate ability. That would freeze the area and then explode and deal damage. I got a lot of help from a lot of wonderful vfx artists to make this happen. I'm really proud of it and all the progress I've achieved thus far!
·artstation.com·
Aoe Ice Ult, Luke Kimball
Lor Kayn play animation
Lor Kayn play animation
This is not official content. This is a champion's debut design after the card is played. After the player chooses Kayn's upgrade branch, there will be different animations. Each design is derived from the Kayn concept in LOL. The first two videos are the complete game process (select cards, play cards, choose red or blue Kayn, and Kayn is played). The last two videos and Gif are the main animation part, which removes the previous lengthy process. Red design: The darkin scythe cuts the card to release Kayn's inner darkin. It can also be designed as a sickle inserted into the card, or through some energy tentacles to choke the card and transmit energy to achieve the purpose of awakening the darkin. Blue design: The scythe should fly to the destination, and then the blue Kayn flies over like a ghost, reflecting the mobility and elusive charm of the blue kayn. In terms of time, Blue's animation event is about 40 frames (less than 1.5 seconds), and Red's time is close to 60 frames (about 2 seconds) I admit that it takes a long time to express some ideas, but it is at least less than the time for champions to upgrade Champion upgrade time>Champion played time>Other skills. Just a fun Art, Just have fun. Finally, there is a cool idea played by Aatrox. hahahaha!
·artstation.com·
Lor Kayn play animation
Genshin Impact (原神) Shader [UE5]
Genshin Impact (原神) Shader [UE5]
I was impressed by the fantastic shaders in Genshin Impact and decided to study the NPR (Non-Photorealistic Rendering) technique. While studying, the following two posts have been very helpful. My post introduces a variety of functions that I have researched. ============================================================================== Ben Ayers Blender Shader https://www.artstation.com/blogs/bjayers/9oOD/blender-npr-recreating-the-genshin-impact-shader Adrian Mendez Unity URP Shader https://www.artstation.com/artwork/wJZ4Gg The modeling and textures of the posts use the modeling that is officially distributed, and you can directly download it from the website below. I used it for educational purposes. https://ys.biligame.com/gczj/ Thanks for watching !
·artstation.com·
Genshin Impact (原神) Shader [UE5]
Stylized Trails #3, SsecretPlayerr Alex
Stylized Trails #3, SsecretPlayerr Alex
Hello again, I decided to return to my favorite effects - stylized trails. This time I made dark magical trails as well as light magical trail. Im trying to understand more about color theory to get the effects to look even better. The background and some objects are taken from the marketplace. Each trail has 5 main parts: additional color, smoke trace, basic color, trail head, particles. You can also see more trails in my profile. I hope you enjoyed it, Bye! Link to the used materials - https://ssecretplayerr.gumroad.com/l/yztrh
·artstation.com·
Stylized Trails #3, SsecretPlayerr Alex
Unreal Engine Material - FFT Ocean Flipbook, Ghislain GIRARDOT
Unreal Engine Material - FFT Ocean Flipbook, Ghislain GIRARDOT
Finally, here's a breakdown of the technique I used to create the water in my old 'Tropical Diorama' UE project. It got a few improvements since then :) Hope you'll find the video useful! Files are available as a Tier 1 reward on my Patreon: https://www.patreon.com/GhislainGir
·artstation.com·
Unreal Engine Material - FFT Ocean Flipbook, Ghislain GIRARDOT
Dark Tornado, SsecretPlayerr Alex
Dark Tornado, SsecretPlayerr Alex
Hello! Just got the idea to make a tornado like this! It didn't take long and now the idea is done. I did it for nothing, but I liked the result and decided to post it The model was made with Houdini. You can see other tornado effects in my profile Good luck to everyone and see you soon!
·artstation.com·
Dark Tornado, SsecretPlayerr Alex
[UE4] Spatial Rupture, Vermillion Excl
[UE4] Spatial Rupture, Vermillion Excl
Spatial Rupture, this effect was created as part of my journey to learning Real-Time VFX for Games. Created in UE 4.27 using Niagara. Noises were made in Substance 3D Designer, some masks were made in After Effects and Photoshop.
·artstation.com·
[UE4] Spatial Rupture, Vermillion Excl