Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
I created the VFX for the player character in the game Scrapped Away.
I use Substance Designer to create the textures, Maya for the 3D mesh, and Unreal Engine 5 to create the VFX using material shaders, Niagara particle systems, and Blueprint scripts.
I made all the VFX, Shader, HUD, Texturing and Charaters.
The Rigging, Animation, Environment and Props were not done by me.
Scrapped Away is a boss fight video game creation project made by eight people and conducted as part of our final year of master's studies in Nantes, France. The game will be playable on itch.io in August 2023.