FX

FX

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Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
I created the VFX for the player character in the game Scrapped Away. I use Substance Designer to create the textures, Maya for the 3D mesh, and Unreal Engine 5 to create the VFX using material shaders, Niagara particle systems, and Blueprint scripts. I made all the VFX, Shader, HUD, Texturing and Charaters. The Rigging, Animation, Environment and Props were not done by me. Scrapped Away is a boss fight video game creation project made by eight people and conducted as part of our final year of master's studies in Nantes, France. The game will be playable on itch.io in August 2023.
·artstation.com·
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
Fire Element Finisher, Ken Tan
Fire Element Finisher, Ken Tan
I decided to make it a series and try to practice creating FX for every element :v trying out the invert colour flash for the first time as well. Most likely going for earth/rock next. Thanks for viewing!
·artstation.com·
Fire Element Finisher, Ken Tan
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
Here is the full post, including the Effect Breakdown: https://www.artstation.com/challenges/medieval-back-and-forth/categories/177/submissions/78670 Divine Roar is the effect I made in UE5 for my submission to the 11th Artstation Challenge: 'Medieval: Back and Forth' VFX Art real-time category. Based on the stunning concept of Benjamin ADAM: https://www.artstation.com/challenges/medieval-back-and-forth/categories/172/submissions/74106
·artstation.com·
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
Stylized FX Concepts (Sobek), Kathleen Harwood
Stylized FX Concepts (Sobek), Kathleen Harwood
Attempting to replicate Ruined King's stylized FX. Based around a staff-wielding character, Sobek, Egyptian God of the Nile, so leaned into the water magic influence heavily. Apart from the main three FX (defense, projectile, hit), also went with some build up and settle visual steps in order to help the animator visualize (if an animator was going to do so). Took me around 3 days. (This is technically still a WIP!)
·artstation.com·
Stylized FX Concepts (Sobek), Kathleen Harwood
The Firebomb Effect
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
·artstation.com·
The Firebomb Effect