FX

FX

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Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Finally got around to cutting together a few clips of a handful of the FX I did for Battlefront 2. I was responsible for the Gameplay effects during the main game. VFX is an collaboratory process, thanks to the entire DICE VFX team for feedback and tech! © 2017 Electronic Arts Inc. and EA DICE
·artstation.com·
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
I'm really happy to finally show the work I've done for the Mighty Quest Rogue Palace, a Ubisoft Mobile x Netflix Game. Download the game : https://apps.apple.com/app/id1639990245 OR https://play.google.com/store/apps/details?id=com.netflix.NGP.MightyQuestRoguePalace&pli=1 Trailer : https://youtu.be/zeg2W2mzilc And go check our wonderful and talented team! Lead Artist : https://www.artstation.com/o0hayato0o Concept Artists : https://www.artstation.com/mc-art https://www.artstation.com/edouin https://www.artstation.com/victor_meriel 3D Artist : https://www.artstation.com/linjae https://www.artstation.com/cleme UI Artist : https://www.artstation.com/amandinedelarue FX artist : https://www.artstation.com/verhellepierre Level Designer : https://www.artstation.com/fmaurel
·artstation.com·
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
Rain Fx in Unreal Engine
Rain Fx in Unreal Engine
Rain FX helps you to simulate realistic rain effects in Unreal Engine.https://www.unrealengine.com/marketplace/en-US/product/rain-effects
·youtube.com·
Rain Fx in Unreal Engine
【VFX】游戏特效冰封|Ice, 在木星
【VFX】游戏特效冰封|Ice, 在木星
这是一个普通形式的技能施法特效,与以往的镜头表演特效不同。在这个效果产生的同时家里发生变故,所以这是一个曾耗时两个晚上,赶!出来的效果。尽管它还存在很多问题,例如冰锥的质感,冰锥与地面衔接的内容,施法部分的内容缺失等等。却还是因为电脑制作它时太卡顿,而导致我不想再找时间继续优化它了。虽然本人不太满意,但是它还是得到了该有的认可,这就足够了。并且它的出现也是不同于往期的风格。算是找个地方存档吧!!!(QQ交流群;916559618)
·artstation.com·
【VFX】游戏特效冰封|Ice, 在木星
Healing Cosmos, Sen0623
Healing Cosmos, Sen0623
This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me. Huge thanks to Inès Djezzar for the amazing VFX art concept, and all the people who gave me advice. Hope u guys like it ! Original Concept : https://www.artstation.com/artwork/yJ5k0O
·artstation.com·
Healing Cosmos, Sen0623
《Legends of Runeterra》VFX - Evelynn - Level Up & Spells, FangYu Chung
《Legends of Runeterra》VFX - Evelynn - Level Up & Spells, FangYu Chung
VFX from LEGENDS OF RUNETERRA by RIOT GAMES - Very excited to have a chance to make VFX & VFX concepts for Evelynn in LoR. Thanks to all the Riot and Kudos artists who make those great works. Ooooh, really love her. Cheers! ------------------------------------------------------------ Check out the game here- https://playruneterra.com ------------------------------------------------------------
·artstation.com·
《Legends of Runeterra》VFX - Evelynn - Level Up & Spells, FangYu Chung
VFX Reel - Legends of Runeterra, Matt Schwartz
VFX Reel - Legends of Runeterra, Matt Schwartz
A selection of FX I had the pleasure of working on up to this point for Legends of Runeterra My focus for this project was centered around in-game FX and leading a multidisciplinary team of artists in the gameplay and cinematic space. This was a collaborative effort between the fantastically talented VFX Artists at Riot Games and BeyondFX
·artstation.com·
VFX Reel - Legends of Runeterra, Matt Schwartz
Character Career FX Design, MY NAME IS ZG
Character Career FX Design, MY NAME IS ZG
角色职业大招技能设计,单张关键帧设计。 Character Career Ultra Skill FX Concept,Single-sheet Keyframe Design. 【最终作品展出已官方发布为准】 【The final artwork is subject to what will be showcased officially】
·artstation.com·
Character Career FX Design, MY NAME IS ZG
Halo Infinite: Cliffhanger Shaders
Halo Infinite: Cliffhanger Shaders
I'm excited to share the results of my involvement in Halo Infinite Season Three, titled Echoes Within. This is the most recent major content update, which includes a slew of new features like new maps, weapons, and gear. I provided the following assets as part of Sperasoft's collaboration with 343 Industries. One day I was tasked with researching a possibility of creating a volumetric ice shader. My position was regular 3D Artist and did not assume tech art but I've had some basic shader understanding at that moment, though far from advanced level required for this task so I've had to learn a lot on the fly. It was challenging (but fun) and I ended up making two more shaders for this map. Everything shown in this artwork on the art side is made by other team members except the waterfalls, for the frozen lake and icicles my responsibility was only creating the shader to help achieve the required look. After completing these tasks, my duties at work shifted a lot to the Tech Art side and that is, I have to admit, very fun journey. Since then I learned much more about shaders, optimization, rendering pipeline in general, and performance profiling, Big thanks to 343 Industries Tech Art team who answered lots of my questions. (Kurt Diegert, Chiyo Lai, Logan McClure)
·artstation.com·
Halo Infinite: Cliffhanger Shaders
2D VFX Animation Poison Explosion, Yuri Podchasha
2D VFX Animation Poison Explosion, Yuri Podchasha
2d The process of creating the effect of a poisonous explosion. I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity. After finishing drawing the animation, I finalize the result in After Effects, add blur, glow. After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles. The effect was developed specifically for the Dark Tree project. Link to game page:https://store.steampowered.com/app/1482600/Dark_Tree/
·artstation.com·
2D VFX Animation Poison Explosion, Yuri Podchasha