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Procedurally Generating History in Caves of Qud
Procedurally Generating History in Caves of Qud
In this 2018 GDC talk, Freehold Games' Jason Grinblat walks through the novel approach he used to generate histories for Caves of Qud, laying out some common...
·youtu.be·
Procedurally Generating History in Caves of Qud
Gospels of the Flood
Gospels of the Flood
An audio drama about faith and doubt starring Peter Wingfield. Written and directed by Jonas Kyratzes. Music and sound by Chris Christodoulou.
·gospelsoftheflood.com·
Gospels of the Flood
Harvey Smith on Twitter
Harvey Smith on Twitter
Fun #Redfall interview. Thanks, @origamikid. https://t.co/mkDcVJqxH7?— Harvey Smith (@Harvey1966) January 6, 2023
·twitter.com·
Harvey Smith on Twitter
Software is in Decline - Jonathan Blow
Software is in Decline - Jonathan Blow
Snip taken from "Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)"Original video: https://www.youtube.com/watch?v=ZSRHeXYDLko#gamedev #g...
·youtube.com·
Software is in Decline - Jonathan Blow
Jonathan Blow criticizes Valve
Jonathan Blow criticizes Valve
Jonathan Blow (the game designer of The Witness and Braid) talks about what he sees as problems with Valve. Tip me: https://ko-fi.com/blowfan Jon's Twitch: https://www.twitch.tv/j_blow
·youtube.com·
Jonathan Blow criticizes Valve
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
A discussion about how they make software and what this means by Jonathan Blow, Thekla, Inc. DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other. Learn more about DevGAMM – https://devgamm.com/ Subscribe to our newsletter – http://eepurl.com/dpj3Sz More about games and developers participating in DevGAMM – https://games.devgamm.com/ Become a speaker – https://bit.ly/3isHdJP Join our community: Facebook – https://www.facebook.com/devgamm/ Twitter – https://twitter.com/devgamm/ Discord (for developers) – https://discord.gg/dtDHa6F Contact us via email – contact@devgamm.com
As a retired software engineer - Software complexity grows during development until you hit a critical point where nearly everything works, then if you are allowed by management to keep going, it will get simpler and simpler as you refactor based on what you've learned during development until everything actually does work. Unfortunately, management rarely allows you to keep going much past that complexity peak because it's close enough to ship.
"Supply chain issues". Wow, that one turned out to be more prescient than even he could have predicted. Great talk.
Another parallel is in the shipbuilding industry. In 2000 Swan Hunter cot a contract to build two Bay class landing ships for the Royal Fleet Auxiliary. The yard hadn't built a ship in years, so a lot of the knowledge of how to build these ships had been lost. Costs went through the roof, the yard went bust and the second vessel was transferred to BAe systems at Govan for completion.
·youtube.com·
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)