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thrd

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Christopher on Twitter
Christopher on Twitter
When I complain that all big media products are terrible and getting worse and nobody likes them the most common annoying reply I tend to get is "then why are people buying them in huge numbers huh?"— Christopher (@BunchesOfBees) June 14, 2022
Once again I am forced to contend with the culture-wide hallucination that there exists something called the free market that dictates what is purchased
literally any consumer-facing industry is that purchases are bought. That's what we call "marketing," and the primary thing that shapes what gets made and how it is is the price efficiency of a consumer purchase
The pivot for most big media properties, and the reason they tend to fail SO suddenly, is not that tastes randomly shift but that people eventually hit a threshold of boredom they've actually been approaching for a very long time, even while hype in the industry has been building
·twitter.com·
Christopher on Twitter
Joe Wintergreen on Twitter
Joe Wintergreen on Twitter
I think it's so wild that Deus Ex's solution to "what if someone gives you an item in a conversation but your inventory is full" was to write and record a bunch of extra lines where JC is like "uhh hang on let me drop something"— Joe Wintergreen (@joewintergreen) August 8, 2022
·twitter.com·
Joe Wintergreen on Twitter
Christopher on Twitter
Christopher on Twitter
When people talk about AI making painters and photographers obsolete, they mean making them unpaid. They will never be unneeded because their difficult, ongoing, uncompensated work is required to feed this machine that then appropriates their pay— Christopher (@BunchesOfBees) July 29, 2022
·twitter.com·
Christopher on Twitter
Jonas Kyratzes, pjf (mostly updates) on Twitter
Jonas Kyratzes, pjf (mostly updates) on Twitter
Just another reminder that The Eternal Cylinder is coming to Steam later this year. I don't think there's another game quite like it, and I'm very proud of the story, both for its themes and for its warmth. It was an immense pleasure to work on. https://t.co/I1e4V6XH2I— Jonas Kyratzes, pjf (mostly updates) (@JonasKyratzes) August 3, 2022
·twitter.com·
Jonas Kyratzes, pjf (mostly updates) on Twitter
JP on Twitter
JP on Twitter
"Everything is an asset now" is that, but with a huge multiplier on the scope and complexity of perverse incentives. If a game becomes a paying job, players will defend it (and attack critics) with a ferocity that will make gamergate look like a playground scuffle.— JP (@vectorpoem) February 18, 2022
·twitter.com·
JP on Twitter
FMPONE on Twitter
FMPONE on Twitter
Maybe that is a "flaw" but video games these days might truly have the questionable expectation that every candid screenshot must look like elaborately staged concept art.— FMPONE (@FMPONE) December 10, 2021
·twitter.com·
FMPONE on Twitter
Chris Franklin on Twitter
Chris Franklin on Twitter
Finally put a bow on Deathloop, and yeah, I think @MIDImyers' piece on Polygon nails it: https://t.co/THTNJSs1Pz— Chris Franklin (@Campster) October 4, 2021
·twitter.com·
Chris Franklin on Twitter
Keith Ballard 🔜 MFF on Twitter
Keith Ballard 🔜 MFF on Twitter
I have a general discomfort with face manipulation as a burn. Maybe because I'm used to being on the receiving end of a lot of shitty feedback I can't change? But I hate all these memes where you present one side as some kind of feeble, sad nerd and the "winner" as a chad. pic.twitter.com/t01S7wLqyg— Keith Ballard 🔜 MFF (@SebastianSB) August 12, 2021
·twitter.com·
Keith Ballard 🔜 MFF on Twitter
doc on Twitter
doc on Twitter
I think open world games can generally be categorized as:1) checklist model (ubisoft, mad max)2) staggered quest model (rockstar, days gone)3) loop-de-loop model (just cause 2/3/4, mafia 3, etc)4) needsaname model (witcher 3, dragon age inquisition)5) bethesda (bethesda)— doc (@docsquiddy) June 21, 2021
I think open world games can generally be categorized as: 1) checklist model (ubisoft, mad max) 2) staggered quest model (rockstar, days gone) 3) loop-de-loop model (just cause 2/3/4, mafia 3, etc) 4) needsaname model (witcher 3, dragon age inquisition) 5) bethesda (bethesda)
we can probably strip this down to there being four models 1) progression thru repetitive/meaningless objectives (take out 5 depots! and 2 trucks! ok now to progress) 2) progression thru following a main quest line (ubi model) 3) progression thru a staggered quest line (gta)
iirc there was a video interview with todd where someone asked what he thought they did well and he was like "oh our reward spacing is really good" or something
bethesda also tends to avoid that sense of like... "oh, i'm shooting 3 blue crates at the enemy base before progressing when fighting this faction, now im shooting 3 red crates when fighting that faction"
like in saints row 4 you had all those dr genki telekinesis minigames, and the games themselves have a fairly rigid ruleset, it's like "this is Specific Event" but in a bethesda game you might have "cave" but every single cave is very different
one commonality you'll find in the loop-de-loop model is that the criticisms are ALWAYS the same: "it's too repetitive" In the ubisoft model it's "too much to do" (that's not true, players telling you a game is too much are actually just bored)
·twitter.com·
doc on Twitter