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The Stanley Parable development call
The Stanley Parable development call
This audio was recorded on February 6, 2013, during a skype call between William Pugh and Davey Wreden, discussing the development of The Stanley Parable.
·m.youtube.com·
The Stanley Parable development call
FAKE FRIENDS EPISODE TWO: parasocial hell
FAKE FRIENDS EPISODE TWO: parasocial hell
it's done!!!!https://www.patreon.com/StrucciMovieshttps://ko-fi.com/C0C85YYTEpisode one: https://www.youtube.com/watch?v=x3vD_CAYt4gUncanny Valley essay: htt...
·youtu.be·
FAKE FRIENDS EPISODE TWO: parasocial hell
Cookie Clicker Explained
Cookie Clicker Explained

"its nature is to exploit everything around it for its own expansion. Every part of life is perverted to serve the purpose of the economy. Nothing is too sacred to be sacrificed on its altar. And for what?

Even those with the most cookies don't really benefit from the system - past a certain level of wealth, you can never spend that many cookies.

And it's not like the game ever ends. You cannot win. You just keep making cookies until you stop or you die. You're just holding cookies for its own sake. It's not really about the cookies - it's about accumulation, getting more. You could be collecting any meaningless number.

Any system of endless growth, of singular purpose, that warps the whole world around one goal - can only grow until it self-destructs.

And the only way we can escape such a game is to stop playing."

·youtu.be·
Cookie Clicker Explained
Giving Personality to Procedural Animations using Math
Giving Personality to Procedural Animations using Math
It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations. Codeer's video on procedural animation: https://www.youtube.com/watch?v=e6Gjhr1IP6w Twitter thread about rope animation: https://twitter.com/t3ssel8r/status/1470039981502922752 Semi-implicit Newton's Method: https://en.wikipedia.org/wiki/Semi-implicit_Euler_method Verlet Integration: https://en.wikipedia.org/wiki/Verlet_integration Pole-Zero Matching: https://en.wikipedia.org/wiki/Matched_Z-transform_method Math animations made using the community-maintained version of manim: https://www.manim.community/ Timestamps: 0:00 intro 1:43 second order systems 7:03 implementation 8:55 testing 9:50 stability 13:30 conclusion Music: lofi geek - give me lofi geek - souls lofi geek - real lofi geek - two lifes lofi geek - lights
·youtube.com·
Giving Personality to Procedural Animations using Math
Before I Play It: Thoughts on No Man's Sky
Before I Play It: Thoughts on No Man's Sky
Watch more I am No Man's Sky! https://www.youtube.com/playlist?list=PL5dr1EHvfwpOlepH6XnkcC0Uy_SeignHR Support what I do by subscribing on Patreon! https://www.patreon.com/SebastianSB My Twitter: https://twitter.com/SebastianSB Twitch (streaming): http://www.twitch.tv/sebastiansb Buy No Man's Sky on Steam: http://store.steampowered.com/app/275850/ Game Description: Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action. In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again. Embark on an epic voyage At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit. Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards. Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary. Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
·youtube.com·
Before I Play It: Thoughts on No Man's Sky
The Beginner's Guide - Full Playthrough (Patreon Sponsored Video)
The Beginner's Guide - Full Playthrough (Patreon Sponsored Video)
Sponsor a Video (Choose What I Play!) on Patreon! https://www.patreon.com/SebastianSB Watch more Patreon Sponsored Videos! https://www.youtube.com/playlist?list=PL5dr1EHvfwpPZdMopjSl2d4nhM1xrOi5P My Twitter: https://twitter.com/SebastianSB Twitch (streaming): http://www.twitch.tv/sebastiansb Game Description: The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
·youtube.com·
The Beginner's Guide - Full Playthrough (Patreon Sponsored Video)
How To Combine Video Game Genres
How To Combine Video Game Genres
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres, and look at the problems - and solutions - of each approach. === Before you watch === Content warning: Mild Violence === Sources === - [1] Spelunky | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [2] The Sid Meier Legacy | GameSpot https://web.archive.org/web/19991103090659/http://www.gamespot.com/features/sidlegacy/interview12.html [3] How Deus Ex Blended Genres To Change Shooters Forever | Ars Technica https://www.youtube.com/watch?v=Bb98qIZfwgc [4] Wolfenstein II: The New Colossus Design post-mortem | Digital Dragons https://www.youtube.com/watch?v=Hu_RkBI27Jw [5] Why Pocket Dungeon? | Yacht Club Games - https://www.yachtclubgames.com/blog/why-pocket-dungeon === Chapters === 00:00 - Intro 01:27 - Method 1: Hand-off 05:49 - Method 2: Play style 09:25 - Method 3: Blend 12:23 - Conclusion === Games Shown === Super Mario Bros. (1985) NetHack (1987) Spelunky Classic (2008) Enter the Gungeon (2016) Returnal (2021) Florence (2018) Rayman Legends (2013) Call of Duty: Modern Warfare (2019) Forza Horizon 5 (2021) Baba is You (2019) Outlast (2013) Persona 5 (2016) The Legend of Zelda: Breath of the Wild (2017) Slay the Spire (2019) The Binding of Isaac: Rebirth (2014) Grand Theft Auto V (2013) Uncharted 4: A Thief's End (2016) DOOM (2016) God of War (2005) Shovel Knight: King of Cards (2019) LA Noire (2011) Yakuza 0 (2015) XCOM 2 (2016) Sly Cooper and the Thievius Raccoonus (2002) Marvel's Spider-Man: Miles Morales (2020) Untitled Magnet Game (Unreleased) Grapple Dog (2022) Far Cry 5 (2018) Batman: Arkham City (2011) Immortals Fenyx Rising (2020) Sid Meier’s Covert Action (1990) BioShock (2007) Dishonored (2012) Deus Ex (2000) The Elder Scrolls V: Skyrim (2011) Alpha Protocol (2010) Prey (2017) Half-Life (1998) Baldur’s Gate (1998) Thief: The Dark Project (1998) Deathloop (2021) Wolfenstein II: The New Colossus (2017) Elden Ring (2022) Hades (2020) Dishonored: Death of the Outsider (2017) Deus Ex: Human Revolution (2011) Cyberpunk 2077 (2020) Thumper (2016) Dead Cells (2018) Portal (2007) Half-Life 2: Episode One (2006) Battle Chef Brigade (2017) Bejeweled 3 (2010) FIFA 21 (2020) Burnout Paradise (2008) Yoku's Island Express (2018) Crypt of the NecroDancer (2015) Toodee and Topdee (2021) Pyre (2017) Octopath Traveler (2018) Puzzle Quest: Challenge of the Warlords (2007) Mass Effect 2 (2010) Undertale (2015) Everhood (2021) Chasm (2018) Hollow Knight (2017) Assassin's Creed: Origins (2017) Marvel's Avengers (2020) Spelunky (2012) Shovel Knight: Pocket Dungeon (2021) Mixolumia (2020) 868-HACK (2015) Lumines Remastered (2018) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Derek Yu photo by Alex Van Aken === Subtitles === Contribute translated subtitles - https://amara.org/en-gb/videos/KRCdUJTZF82h/
·m.youtube.com·
How To Combine Video Game Genres
Final Fantasy VII - A Literary Analysis
Final Fantasy VII - A Literary Analysis
Just in time for the remake, the Game Professor takes an in-depth look at the story and themes of one of the most beloved games ever made. 1:32 - Sector 1: "So let's hear your story" 20:16 - Sector 2: "A golden shiny wire of hope" 26:11 - Sector 3: "Constructed piece by piece" 29:27 - Sector 4: "The Planet's dyin'" 43:05 - Sector 5: "I don't wanna think of them as dead" 57:37 - Sector 6: "I am what you see" 1:12:44 - Sector 7: "After all, Cloud, you are..." 1:29:09 - Sector 8: "Nothing is meaningless" Note: Some people are experiencing some distortion during Cid's portion of the summary; it's something on Youtube's side, so I hope they fix it and I'm sorry if you get it! Enjoy the series? Support it on Patreon! http://www.patreon.com/gamesaslit101 ---------------- RESEARCH SOURCES: Final Fantasy VII: An Oral History https://www.polygon.com/a/final-fantasy-7 How Final Fantasy VII’s Cross-Dressing Segment Saved My Life https://medium.com/athena-talks/how-final-fantasy-viis-cross-dressing-segment-saved-my-life-41ec8320c709 How should we talk about Final Fantasy VII's crossdressing sequence? https://boingboing.net/2015/07/17/how-should-we-talk-about-final.html On Barret's translation: https://kotaku.com/final-fantasy-viis-barret-is-solid-snake-in-japanese-m-1797836407 Sephiroth and Me: Playing Final Fantasy VII As A Jewish Person https://deorbital.media/sephiroth-me-7062724fe598 The Kabbalah and FFVII https://mythrauders.livejournal.com/2439.html ---------------- Music: Arcade Academy, by Pixel Head - https://soundcloud.com/pixel-head/arcade-acadmey Art: Jimi Bonogofsky-Gronseth - http://www.jkbono.com/ Twitter: https://twitter.com/gamesaslit Facebook: https://www.facebook.com/gamesasliterature Patreon: https://www.patreon.com/gamesaslit101
·m.youtube.com·
Final Fantasy VII - A Literary Analysis
NieR: Automata is Still the Best Game Ever Made
NieR: Automata is Still the Best Game Ever Made
Hey. Welcome. I like NieR: Automata. A lot. So, I made a video about it. I consider this my "first" video on this channel because now that an Automata video is made, I can move on. You might notice there are other videos, but those aren't real. They're prequels to this video. Thanks for watching! :) - Spoiler Warning - The first 8 minutes of the video are "free" of spoilers, so there is a distinct warning before the spoilers start at 8:00. The beginning mostly shows footage from the early game and broadly references things in the scope of the game, so it is what most people wouldn't consider spoilers. Personally I wouldn't want to know anything about the game before I played it, but everyone's spoiler tolerance varies. - Reviews shown - Skill Up | https://www.youtube.com/watch?v=-NiyfG8Ctbo Michael Saba | https://www.youtube.com/watch?v=63PzQIbTrM8 WizFish | https://www.youtube.com/watch?v=Sgqvly6dJGo Games as Literature | https://www.youtube.com/watch?v=JQAJIRswNMQ - Timestamps - 0:00 Intro 0:24 Prologue 1:16 The challenge of greatness 3:07 Automata as a Video Game 3:37 Interactivity 4:35 Autonomy of the Automata 6:16 Why you play should it 8:00 Beginning of Spoiler section 8:40 Gameplay in a blender 10:15 Never ending cycle 10:44 Simone 12:23 Philosophy 13:11 Power of the replay 14:02 2Bait and God mortality 14:46 Pursuit of meaning 16:54 Epilogue 18:18 Outro #nier #nierautomata #nierreplicant
·youtube.com·
NieR: Automata is Still the Best Game Ever Made
Can Games be Bad on Purpose? | Drakengard 3
Can Games be Bad on Purpose? | Drakengard 3
I've been gaslit by Yoko Taro and I hope it happens again. This is my Drakengard 3 video, a game that was an essential step towards creating NieR: Automata and needs to be talked about before I get to NieR: Replicant. Please enjoy!! · Timestamps · 00:00 Intro 01:50 What is Drakengard 3 04:38 Who is Drakengard 3 07:59 Aw-kward Drag-on Dis-satisfaction 11:05 Pursuing ‘Bad’ 13:03 Ending D Spoilers 14:01 Game of Chicken and a Cracked Egg 15:04 Accidental Automata 15:38 Daring Design Deviants 16:44 Necessary [J] Nie[R]vil [G] 17:45 Everything_is_fine 18:58 Wait What Was The Point 20:43 That Was Drakengard 3 21:51 Outro · Content Warning · This video displays the contents of Drakengard 3 (Rated M), if you are sensitive to certain imagery, please check the ESRB content descriptors before watching :) · PHOTOSENSITIVITY WARNING· There is a segment at 01:30-01:34 containing flashing imagery and may potentially affect people with photosensitive epilepsy. · Check my Twitter to see how tall Zero is · https://twitter.com/ConstantCompare #Drakengard3 #NieR #YokoTaro #ConstantlyCaden
·youtube.com·
Can Games be Bad on Purpose? | Drakengard 3
EVE Online | Down the Rabbit Hole
EVE Online | Down the Rabbit Hole
When a small team of developers set out to create the game of their dreams, their struggle for success quickly becomes a struggle to manage it.Patreon: https...
·youtube.com·
EVE Online | Down the Rabbit Hole
Why Spec Ops: The Line Mattered
Why Spec Ops: The Line Mattered
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴Spec Ops: The Line has been removed from all digital store...
·youtube.com·
Why Spec Ops: The Line Mattered
why starbound LOST.
why starbound LOST.
Starbound, released in 2016, attempted to do the impossible. Compete, or even co-exist, with Terraria. Unfortunately, it has faded into the background for many players of the past, and I will uncover why that is.#starbound #gaming #videoessay #terraria #minecraft I played 100 days in Space Terraria (Starbound): https://www.youtube.com/watch?v=Xap85h-phAsintro: (0:00)terraria but better: (3:04)the no man's sky problem: (7:45)endgame & mods: (13:31)development: (18:28)the game we lost: (22:35)
·youtube.com·
why starbound LOST.
The Most Philosophical Video Game Ever Made
The Most Philosophical Video Game Ever Made
Thumbnail art by Pawel Kozera: https://pkozera.com/ Patreon: https://www.patreon.com/maxderrat SubscribeStar: https://www.subscribestar.com/max-derrat PayPal: paypal.me/maxderrat Join this channel to get access to perks: https://www.youtube.com/channel/UCj8orMezFWVcoN-4S545Wtw/join Twitter: twitter.com/maxderrat Discord Link: https://discord.gg/EuyNXpN Twitch: twitch.tv/maxderrat Faction Bios: https://sites.google.com/site/planescapeadventures/factions
·youtube.com·
The Most Philosophical Video Game Ever Made
How do non-euclidean games work? | Bitwise
How do non-euclidean games work? | Bitwise
I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone! What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry. References HyperRogue trailer https://www.youtube.com/watch?v=xAFrKKApHTY Zeno Rogue https://twitter.com/ZenoRogue/status/1245367263936512001 Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/09/3873/ No! Euclid! GPY Ray Tracer game https://www.youtube.com/watch?v=tl40xidKF-4 Channel CNLohr https://www.youtube.com/channel/UCG7yIWtVwcENg_ZS-nahg5g Hyperbolica trailer https://www.youtube.com/watch?v=EMKLeS-Uq_8 Hyperbolica devlog #1 https://www.youtube.com/watch?v=zQo_S3yNa2w Channel CodeParade https://www.youtube.com/channel/UCrv269YwJzuZL3dH5PCgxUw Antichamber https://store.steampowered.com/app/219890/Antichamber/ Superliminal https://store.steampowered.com/app/1049410/Superliminal/ Hyperbolica https://store.steampowered.com/app/1256230/Hyperbolica/ HyperRogue https://store.steampowered.com/app/342610/HyperRogue/ Music in in outro: Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Rolemusic available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/
·youtube.com·
How do non-euclidean games work? | Bitwise
Who’s Afraid of Modern Art: Vandalism, Video Games, and Fascism
Who’s Afraid of Modern Art: Vandalism, Video Games, and Fascism
A picture lives by companionship, expanding and quickening in the eyes of the sensitive observer. It dies by the same token...how often it must be impaired by the eyes of the unfeeling and the cruelty of the impotent. Follow me: https://twitter.com/yacobg42 Patreon: https://www.patreon.com/JacobGeller Big thanks to the voices of Zac Frazier (https://www.youtube.com/channel/UCkcVWQA-buWJc9Qm0SFqsLA), GamesD (https://www.youtube.com/channel/UC_r8gFeezEBZVnazvbv75pQ), and ChariotRider (https://www.youtube.com/channel/UCRpDbrcXS-giiD0PkZLC5Kw) 99% Invisible: The Many Deaths of a Painting: https://99percentinvisible.org/episode/the-many-deaths-of-a-painting/ The Barbarism of Representation: https://www.tandfonline.com/doi/abs/10.1080/0031322X.1994.9970135 The Museum of Modern Art’s channel: https://www.youtube.com/user/MoMAvideos Visual Media used: 2:22AM, Depression Quest, Speech by Goebbels (British Pathe), The Power of Art- Mark Rothko (BBC), The Truth about Modern Art, Modern art is still Sh*t (Paul Joseph Watson), Andres Serrano documentary (1989), various ABC news reports, The Return of Red, Yellow, and Blue (Stedelijk Museum), Ron Mueck- Making of (Fondation Cartier pour l'art contemporain), Degenerate Art Exhibition (sveinbjornt), Mark Rothko Exhibit (Jeromet Ryan) Music used: Just Like You (Gone Girl), All You Are Going to Want to do is Get Back There (The Caretaker), Dies Irae (Giuseppi Verdi), Old piano adventure; the saloon sound (Rick22228), Max Docks, Torture (Max Payne 3), Frolic (Luciano Michelini) ---------------------------------------------- Script available for accessibility upon request
·youtube.com·
Who’s Afraid of Modern Art: Vandalism, Video Games, and Fascism
Suriel on Twitter
Suriel on Twitter
New video essay is 🚨NOW LIVE🚨 for Patrons! It's about all the ways Immortality gamifies and deconstructs the act of watching a screen at a time when screens feel incredibly disposable. Sign up to watch it right now! https://t.co/DsZJ8ckF2F pic.twitter.com/62oq6PYD1P— Suriel (@SurielVazquez) November 25, 2022 out public 11. 28.
·twitter.com·
Suriel on Twitter
Disco Elysium || Detective. Arriving. On the scene.
Disco Elysium || Detective. Arriving. On the scene.
SPOILERS FOR DISCO ELYSIUM Game: Disco Elysium Song: Alt J - Intro So, back again. In 4K now! Making an edit for a CRPG? Does anyone do that? Clearly, as usual. I enjoy making things difficult for myself. I could probably write an essay on the creation of this video. My current workflow has improved, so expect higher quality edits in the future. I’ve got another Disco edit in the works, something slower, using a lot of the some clips but focusing more on… her… It was my first time using after effects, for things such as the gunshot trails. I tried my best to emulate the style of Disco whilst turning the ostensibly slow Tribunal into something more of an action scene. All the stuff at the tribunal gunfight was added by me, the graphics were done largely in photoshop edited from in game assets, the thought gained, etc. There’s a ton of smaller details literally nobody would notice, for instance that the phone in game doesn’t actually have an answering noise - so I took the check complete noise and added a bandpass filter, or the clicking leading up to a check completing being used to add emphasis as the “trigger pull” timer ticks down. I’ve got some big projects in the works, so expect more stuff in the future.
·youtube.com·
Disco Elysium || Detective. Arriving. On the scene.
Mass Effect 1 is Terrifying
Mass Effect 1 is Terrifying
Subscribe to our history channel, Decades: https://www.youtube.com/c/DecadesVideos Twitter: https://twitter.com/DecadesVideos Instagram: https://www.instagram.com/decadeschannel/ Support me on Patreon: https://www.patreon.com/FishyYarpster Twitch: https://www.twitch.tv/fizhye The Four Pillars Network: https://www.youtube.com/channel/UCtvlJN1JzToq4CfGjry3FMw If you feel like tipping, go here: https://streamlabs.com/XN3RDXD3RPXakaEthan Channel merch: - https://teespring.com/stores/fizhy-store - http://shop.spreadshirt.co.uk/FishyYarpstore Four Pillars: LazerzZ: https://www.youtube.com/user/G4M3RV1DZ Tynamite: https://www.youtube.com/user/AC3Follower LongEaredFox: https://www.youtube.com/user/LongEaredFoxGaming Join the Union for Gamers: https://www.unionforgamers.com/apply?referral=abxx7xmy545t2c My second channel: https://www.youtube.com/watch?v=hMtZWJLyBPE Snapchat: cabbagefishd3 Follow me on Twitter: https://twitter.com/EJWoodgates Woof: https://twitter.com/DoggoOfHappines Like my Facebook page: https://www.facebook.com/FishyYarpster/ Thanks for watching! Please: Like Subscribe Share Comment TELL YOUR FRIENDS ABOUT ME (please?) NO SELF ADVERTISING WHETHER IT BE OF PRODUCTS OR CHANNELS (if you want me to notice your videos/products then be sure to privately message me) I hope you enjoy the video! Music from Epidemic Sound: http://www.epidemicsound.com #MassEffect #BioWare #MassEffectLegendaryEdition
·youtube.com·
Mass Effect 1 is Terrifying
Jacob Geller on Twitter
Jacob Geller on Twitter
Although time loops have become a central narrative device for games, few seem willing to answer a fundamental question: how do the actions taken “in loop” impact the protagonist? Is there such thing as a truly consequenceless situation? https://t.co/4xLPyXSROk pic.twitter.com/V9jxL5wuFq— Jacob Geller (@yacobg42) November 12, 2021
·twitter.com·
Jacob Geller on Twitter
Razbuten on Twitter
Razbuten on Twitter
a new video! I talk about the use of frustration to drive player actions in games and how it can both be rad and bad. https://t.co/zbnOnjKz2O pic.twitter.com/JhrxWQ1Y8i— Razbuten (@theRazbuten) October 31, 2021
·twitter.com·
Razbuten on Twitter
cmrn knzlmn on Twitter
cmrn knzlmn on Twitter
I finally finished watching the Errant Signal video on Tik Tok and I think you owe it to yourself to watch it, even if you think you know a lot about the platform already. https://t.co/8tnT12UPzz— cmrn knzlmn (@ckunzelman) August 12, 2022
·twitter.com·
cmrn knzlmn on Twitter