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Game On: 6 tips for choice design in branching scenarios - Issuu
Game On: 6 tips for choice design in branching scenarios - Issuu
Miranda Verswijvelen's article for Dirtyword magazine on choice design in branching scenarios. Lots of tips here based on designing game narratives and interactive fiction. I disagree with her point about not starting with the ideal path for writing (although she acknowledges that may make sense for beginners when you're learning how to write scenarios). For game design, I think she's right. For training design, there is typically an ideal path we want people to take. Good to read some thoughtful criticism though, and I love Miranda's work.
Excellent choice design will increase the engagement of your learners in the story, intrigue them about consequences and entice them to replay to check out other paths.
Choices in branching scenarios consist of three closely interconnected parts:Framing: the information the learner uses to make the choiceOptions: the possible choicesOutcomes: what happens due to choosing one of the options.
Choices can offer diverse acceptable ways to achieve the same goal, giving learners opportunity to personalise the experience.
An extra path can also replace boring “try again” situations: the consequence shows your choice was not ideal, but you simply continue and get another chance further in the story to make a better informed, similar choice.
Clear and confined parameters help to make the choice feel integral to the context, while still leaving room for personal expression and emotional connection.
One of my favourite narrative designers, Jon Ingold from Inkle Studios, introduced the accept – reject – deflect model. For example, in a conversational choice where someone asks you a question, this could mean the following:Accept: continue the current conversation, e.g. simply answer the questionReject: react negatively or refuse to answer. Deflect: change the topic, e.g. ignore, bounce a question back or refocus attention
·issuu.com·
Game On: 6 tips for choice design in branching scenarios - Issuu
Masters' Q&A - Christy Tucker
Masters' Q&A - Christy Tucker
My answers to questions on simulations on Dan Topf's blog. I share my views on why simulations and scenarios are valuable, how they help participants demonstrate learning on-the-job, why they're meaningful, and what energizes me about my work.
·topfbusinesslearning.com·
Masters' Q&A - Christy Tucker
Masters' Q&A - Clark Quinn
Masters' Q&A - Clark Quinn
Clark Quinn answers 5 questions on simulations for training leaders and how they help provide practice opportunities. I appreciate the clarification on what he means by a simulation and the differentiation between "simulation" and "branching scenario," as those terms are often muddy.
Scenarios can be implemented in actual simulations (where the world is actively modeled, and the consequences are calculated), or in branching scenarios where the relationships are hard-coded in the consequences attached to a decision.
scenarios give us contextualized practice, which research shows leads to better retention and transfer. With the right choices, the scenario is engaging and provides meaningful practice, which leads to acquiring new abilities.
<div data-breakout="normal"><p class="-Zro6 -ZADH IjV6v AnCKd _57WYp" id="viewer-avnma"><span class="d0767"><span style="font-weight:700"><span>DAN: What makes learning through a simulation experience unique and meaningful?</span></span></span></p></div><div type="paragraph" data-hook="rcv-block26"></div><div data-breakout="normal"><p class="-Zro6 -ZADH IjV6v AnCKd _57WYp" id="viewer-d53db"><span class="d0767"><span style="font-weight:700"><span>CLARK</span></span><span>: As above, research says that contextualized practice (with feedback) is the best way to develop new abilities. They need to have a ’story’ setting: a context, then something happens that precipitates the need for a decision, and then the decision has consequences. That’s just a better-written multiple-choice question (please!), but if we drive the outcomes from a branching or simulation basis, this can lead to new decisions (they travel in packs!)</span></span></p></div>
·topfbusinesslearning.com·
Masters' Q&A - Clark Quinn
Case Study: Effective Branching Scenarios for Training
Case Study: Effective Branching Scenarios for Training
A case study of branching scenarios as part of a larger training program. These scenarios helped learners practice skills for working with people in emotionally challenging situations, an excellent fit with a branching scenario format. The scenarios themselves have a fairly simple structure, but using multiple scenarios allows learners broader opportunities to practice.
·blog.upsidelearning.com·
Case Study: Effective Branching Scenarios for Training
Memory and comprehension of narrative versus expository texts: A meta-analysis - PMC
Memory and comprehension of narrative versus expository texts: A meta-analysis - PMC
The full text of the meta-analysis comparing memory and understanding of stories versus expository text. The researchers are careful to note the limitations of this evidence, but overall found that narratives have an advantage over expository text and explanations.
Stories may be easier to remember and comprehend than essays because stories resemble our everyday experiences (Bruner, <a href="#CR10" rid="CR10" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1986</a>; Graesser et al., <a href="#CR39" rid="CR39" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1991</a>). People experience life in the real world as temporally ordered causal events, organized around personal goals, with the encountering and overcoming of obstacles to these goals resulting in emotional experiences; this parallels the structure of stories (Graesser, McNamara, &amp; Louwerse, <a href="#CR37" rid="CR37" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2003</a>; Graesser, Singer, &amp; Trabasso, <a href="#CR38" rid="CR38" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1994</a>).
Familiarity with the structure and content of a text is referred to as relevant “prior knowledge” (Dochy, Segers, &amp; Buehl, <a href="#CR28" rid="CR28" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1999</a>), and stories might be more memorable and comprehensible thanks to readers having greater prior knowledge.
Readers are less likely to benefit from prior knowledge while reading an essay, relative to stories, and are therefore less likely to benefit from easy inferences. This combination could easily put expository texts at a disadvantage when it comes to memory and comprehension (Coté, Goldman, &amp; Saul, <a href="#CR18" rid="CR18" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1998</a>; McNamara, <a href="#CR68" rid="CR68" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2004</a>).
A final reason to believe that narratives may be more memorable than expository texts hinges on the ability of emotions to facilitate memory (Hamann, <a href="#CR42" rid="CR42" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2001</a>). Affectively charged recollections have been dubbed “flash-bulb” memories, to communicate the idea that emotional events are deeply imprinted on the mind, like a flash aiding photography (Winograd &amp; Neisser, <a href="#CR107" rid="CR107" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">1992</a>). This emotional facilitation of memory appears to result from a prioritizing of emotional material when it comes to attention and perception (Brosch, Pourtois, &amp; Sander, <a href="#CR9" rid="CR9" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2010</a>), with personal relevance playing a key role (Levine &amp; Edelstein, <a href="#CR58" rid="CR58" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2009</a>). To the extent that stories are better able to evoke strong emotions than expository texts (cf. Mar, Oatley, Djikic, &amp; Mullin, <a href="#CR62" rid="CR62" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">2011</a>), we would expect stories to be better recalled than exposition.
Our primary research question was whether memory and comprehension differ for narrative versus expository texts. Our three-level random-effects meta-analysis of 150 effect-sizes found that, on average, memory and comprehension of narrative texts was superior to that for expository texts.
Our meta-analysis of 150 effect-sizes (from over 75 unique samples and more than 33,000 participants) found that people had an easier time comprehending and recalling narrative texts compared to expository ones. The average magnitude of this effect was more than a half a standard deviation, with a 95% CI ranging from just more than one-quarter to slightly more than three-quarters of a standard deviation. Moreover, this result appears to be robust, and not driven by any one particular effect-size or study. There was a great deal of variability in these effects, however, almost all of which represents true heterogeneity and not random sampling error. This variability originated primarily from differences between studies.
In closing, the totality of the evidence available finds that people have an easier time comprehending and recalling information presented in a story compared to that presented in an essay. This has potential implications for a number of disciplines, not least of which is the realm of education.
To that end, the advantage afforded to narratives over exposition in this domain should be considered whenever possible. We must emphasize, however, that these results should not be interpreted as a suggestion to force all information into a narrative form for pedagogical purposes, especially when such information is not typically presented in this way.
It is quite possible that mixed genres like narrative journalism, for example, could hold the key for leveraging the advantages of narrative–its ability to capture interest and communicate experience through imagination – to meet the goals of exposition to inform and educate (van Krieken &amp; Sanders, <a href="#CR102" rid="CR102" class=" bibr popnode" role="button" aria-expanded="false" aria-haspopup="true">in press</a>).
·ncbi.nlm.nih.gov·
Memory and comprehension of narrative versus expository texts: A meta-analysis - PMC
Memory and comprehension of narrative versus expository texts: A meta-analysis - PubMed
Memory and comprehension of narrative versus expository texts: A meta-analysis - PubMed
A meta-analysis comparing how people remember and understand text, broadly categorized as narratives (stories) and expository texts (which they call essays). They acknowledge that the research is mixed, but overall found a "robust" result that stories were easier to understand and remember.
Based on over 75 unique samples and data from more than 33,000 participants, we found that stories were more easily understood and better recalled than essays. Moreover, this result was robust, not influenced by the inclusion of a single effect-size or single study, and not moderated by various study characteristics. This finding has implications for any domain in which acquiring and retaining information is important.
·pubmed.ncbi.nlm.nih.gov·
Memory and comprehension of narrative versus expository texts: A meta-analysis - PubMed
Do’s and Don’ts of Scenario-Based Learning - The Upside Learning Blog
Do’s and Don’ts of Scenario-Based Learning - The Upside Learning Blog
This is really a list of common mistakes to avoid in branching scenarios: letting the branches grow without control, providing explicit didactic feedback after each choice, not having plausible situations or choices, etc. I like how Clark Quinn describes the nuance of having scenarios where the choices aren't actions--that's a problem I've seen in several examples this year.
One way to go wrong is to have the choices that learners choose between to be statements, not choices of action. It’s easy to set up a scenario, particularly a mini-scenario with a story, but then ask learners to determine if something’s one of several ‘things’, such as categorizing the situation. It’s a nuance, but the choices should reflect what learners should do, e.g., with such a categorization. Do you then invoke practice X, or do action Y? Make sure you’re having learners make choices that do things, not just think things.
·blog.upsidelearning.com·
Do’s and Don’ts of Scenario-Based Learning - The Upside Learning Blog
The Return of Haji Kamal
The Return of Haji Kamal
Stephanie Harnett has rebuilt Cathy Moore's classic "Connect with Haji Kamal" example in Storyline (with Cathy's permission). The original branching scenario relied on Flash, so it hasn't been fully available to play through for several years. I'm glad Stephanie has made it available again as an example.
·learning.stephanieharnett.ca·
The Return of Haji Kamal
Why I ditched hourly rates as an ID Freelancer... and you should too.
Why I ditched hourly rates as an ID Freelancer... and you should too.
Anna Sabramowicz explains the value of project-based pricing rather than hourly pricing. I'm quoting her two examples of pricing packages as a comparison point. (Also, it's so weird that her husband Ryan is the first comment and pretends that they haven't discussed this before, so ignore how they publicly fawn over each other.)
- Interactive Story: $15,000&nbsp;<br>Includes needs analysis, scripting for one 7 question interactive story, custom graphics and feedback documentation. <br><br>- Instructional Design Sprint: $7,500<br>One week intensive ID sprint - analysis, design, dev, revisions. For quick turnaround projects.
·linkedin.com·
Why I ditched hourly rates as an ID Freelancer... and you should too.
DiBL - Dilemma Based Learning
DiBL - Dilemma Based Learning
An interesting tool designed for interactive questions and scenarios in live training or vILT environments, where learners respond via their devices. The founder says, "You can think of it as a collaborative choose your own adventure - or Twine meets Kahoot :-)." This would be worth reviewing if you had a specific use case in an organization, but the tool is too expensive for freelancers and consultants.
·dibl.eu·
DiBL - Dilemma Based Learning
ChatGPT integration with Storyline for eLearning -Infinite Scenarios - YouTube
ChatGPT integration with Storyline for eLearning -Infinite Scenarios - YouTube
Garima Gupta shows an example of a scenario with an open-ended question rather than multiple choice. She uses Storyline for the front end and Javascript to call ChatGPT for the responses. This is more like an AI chatbot rather than a programmatic chatbot. This is done through a paid subscription service through her company, Artha Learning.
·youtube.com·
ChatGPT integration with Storyline for eLearning -Infinite Scenarios - YouTube
Chatterpast
Chatterpast
A lovely chat simulation built in Twine with the Trialogue story format where students can "chat" with characters about their lives in Iron Age and Roman era Scotland, England, and Wales. There's a teacher's guide as a supplement for classroom use.
·chatterpast.tolerantfutures.com·
Chatterpast
Level-up Your Scenario-Based Learning With VR
Level-up Your Scenario-Based Learning With VR
Description of the benefits of immersive branching scenarios using VR and comparison with traditional 2D branching scenarios
When it comes to scenario-based VR learning, the branched narrative is veiled behind the presence, immersion, and interaction within the VR environment. The learner may very well be subject to a predefined set of pathways, but because of the experiential nature of VR, these branches may not be as obvious because they’re seamlessly woven into the VR experience.
·talespin.com·
Level-up Your Scenario-Based Learning With VR
Interactivity Vs. Engagement: Going beyond meaningless clicks
Interactivity Vs. Engagement: Going beyond meaningless clicks
Jahan Kay clarifies the differences between interactivity and engagement, especially cognitive and emotional engagement. The article notes some types of interaction that may support cognitive engagement: scenario-based learning, simulations, discussions, and social interaction.
But the real value of interactivity doesn't lie in the number of physical interactions. It's about the depth of cognitive engagement these interactions can ignite.
·linkedin.com·
Interactivity Vs. Engagement: Going beyond meaningless clicks
ThingLink: Create unique experiences with interactive images, videos & 360° media
ThingLink: Create unique experiences with interactive images, videos & 360° media

Branching scenario tool for simulations, interactive videos, and more. This has a clear emphasis on both including a range of multimedia plus tracking interaction data.

However, the way they track data is by hosting it themselves, which affects the pricing model. The pricing is $4/user/month–which seems really high to me, considering that’s more than some full-blown LMSs that can host hundreds of courses. They have a minimum of 50 users, which means the minimum cost is $200/month. Even if the tool is great, I think that’s would be a hard sell for most organizations.

·thinglink.com·
ThingLink: Create unique experiences with interactive images, videos & 360° media
ChatGPT for ID: Automate mini-scenario creation — Educraft
ChatGPT for ID: Automate mini-scenario creation — Educraft
This post has example prompts for creating mini-scenarios. This doesn't actually follow Cathy Moore's "Map It" approach, regardless of the claims in the article and the mention in the post. (The prompt creates dialogue for the scenario, so it ends up creating a conversation about what action to take rather than a decision to actually take an action. They also include instructional feedback rather than just intrinsic feedback, which isn't part of Cathy's typical approach.) But, even though it's not quite Cathy Moore's mini-scenario approach, it is a pretty good prompt for a scenario, and you could genuinely use this with some tweaking and verification.
·educraft.tech·
ChatGPT for ID: Automate mini-scenario creation — Educraft
Role-Play Training – Insights From Clark Aldrich
Role-Play Training – Insights From Clark Aldrich
A lengthy article from Clark Aldrich on how to create Short Sims or branching role-play training. One of the most useful things in this article is the section "7 steps to create an effective role-play," where he breaks down his process for creating branching scenarios with time estimates for each section. While some of this is specific to iSpring, the process is similar to what I teach in my branching scenario course.
Perhaps the perfect way to learn is by doing something worthwhile that lines up with the real world, and very judiciously receiving some friendly guidance when we get stuck.
If you’re running a flight simulator and want your pilots to learn how to land an airplane in a snowstorm, Short Sims can only have introductory benefits. They can teach you some of the strategies.
With practice, you should be able to create an entire role-play in about 40 hours over two weeks. If you are going over that, you’re probably overthinking or over-executing it. Remember that you need to keep it simple.
·ispringsolutions.com·
Role-Play Training – Insights From Clark Aldrich
Designing game-inspired narratives for learning
Designing game-inspired narratives for learning
Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.
This study turns for guidance to the expertise of narrative designers for games, where storytelling for interactive narrative has a long history of testing, iterating and perfecting. A collection of proven techniques described by game narrative practitioners will inform creative writing efforts to craft prototypes to test the transferability of those techniques to interactive narratives in a healthcare education context.
·researchgate.net·
Designing game-inspired narratives for learning
E-Learning Edition 2023 - Enterprise Viewpoint
E-Learning Edition 2023 - Enterprise Viewpoint
Enterprise Viewpoint's February 2023 issue is focused on elearning. I contributed an article (From "Click Next" to "Choose Your Path": Elearning with Branching Scenarios. Also, check out the other contributions on a range of topics from Michael Allen, Tom Kuhlmann, Cammy Bean, Allison Rossett, Jean Marripodi, Richard Goring, and Charles Jennings.
·enterpriseviewpoint.com·
E-Learning Edition 2023 - Enterprise Viewpoint
Information to Miniscenarios - Learnlets
Information to Miniscenarios - Learnlets
Clark Quinn digs into the process of mapping information from SMEs into miniscenarios for assessment. This is about what information you need to get from SMEs (context, decisions, misconceptions, consequences, models for good performance). Those aspects of the information are then maps to parts of the miniscenario (e.g., misconceptions become wrong answers).
So, first, let’s talk about the <a href="https://blog.learnlets.com/2018/11/making-multiple-choice-work/" target="_blank" rel="noopener">structure</a> of a mini-scenario. I’ve suggested that it’s an initial context or story, in which a situation precipitates the need for a decision. There’s the right one, and then alternatives. Not random or silly ones, but ones that represent ways in which learners reliably go wrong. There’s also feedback, which is best as story-based consequences first, then actual conceptual feedback.
Miniscenarios aren’t necessarily the best practice, but they’re typically available in your authoring environment. &nbsp;Writing them isn’t necessarily as easy as generating typical recognition questions, but they more closely mimic the actual task, and therefore lead to better transfer.
·blog.learnlets.com·
Information to Miniscenarios - Learnlets