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We did it!!!
We did it!!!
Mel Milloway shares an example of an interactive avatar for interview practice. Mel has been working out loud throughout the process of building this project to explain her work and the challenges she ran into throughout
·linkedin.com·
We did it!!!
Updated Template for Writing/Designing Scenario Questions
Updated Template for Writing/Designing Scenario Questions
Will Thalheimer has shared a free template for writing scenario questions. These are more in-depth than my typical examples of one-question mini-scenarios. I like how this template forces you to think about the context and about how to differentiate people who understand the topic from those who don't.
·worklearning.com·
Updated Template for Writing/Designing Scenario Questions
Gender Neutral Name Generator
Gender Neutral Name Generator
While plenty of nonbinary people have names that are traditionally coded as male or female, sometimes more gender neutral names are useful for characters in scenarios.
·thestoryshack.com·
Gender Neutral Name Generator
Beyond Cutouts - Issuu
Beyond Cutouts - Issuu
Miranda Verswijvelen shares tips for creating and writing believable characters in interactive stories for learning.
Do not confuse traits with facts. Ages, shoe sizes and job titles do not make an interesting character. Are they impulsive or thoughtful, trusting or suspicious, assertive or passive?
Elements in backstory and traits that really matter for the story need to be released slowly: through flashbacks, dialogue, or actions. This gradual discovery keeps learners intrigued and invested.
·issuu.com·
Beyond Cutouts - Issuu
StoryMate
StoryMate
AI-supported tool for creating interactive fiction. Add passages and choices and use the embedded AI tool to draft the story. This is a wrapper for ChatGPT with custom prompts plus an interface for building the branching structure and buttons connecting passages. The interface for the branching structure looks like Twine, so I wonder if it just is designed to look similar or if Twine is part of the code underneath. This would be easier to learn for beginners than Twine though, so even if you didn't want to use AI, you could create a branching scenario in this tool. I wasn't super impressed with the AI results in my quick tests, but maybe it will improve with time and better prompts.
·storymate.dev·
StoryMate
Game On: 6 tips for choice design in branching scenarios - Issuu
Game On: 6 tips for choice design in branching scenarios - Issuu
Miranda Verswijvelen's article for Dirtyword magazine on choice design in branching scenarios. Lots of tips here based on designing game narratives and interactive fiction. I disagree with her point about not starting with the ideal path for writing (although she acknowledges that may make sense for beginners when you're learning how to write scenarios). For game design, I think she's right. For training design, there is typically an ideal path we want people to take. Good to read some thoughtful criticism though, and I love Miranda's work.
Excellent choice design will increase the engagement of your learners in the story, intrigue them about consequences and entice them to replay to check out other paths.
Choices in branching scenarios consist of three closely interconnected parts:Framing: the information the learner uses to make the choiceOptions: the possible choicesOutcomes: what happens due to choosing one of the options.
Choices can offer diverse acceptable ways to achieve the same goal, giving learners opportunity to personalise the experience.
An extra path can also replace boring “try again” situations: the consequence shows your choice was not ideal, but you simply continue and get another chance further in the story to make a better informed, similar choice.
Clear and confined parameters help to make the choice feel integral to the context, while still leaving room for personal expression and emotional connection.
One of my favourite narrative designers, Jon Ingold from Inkle Studios, introduced the accept – reject – deflect model. For example, in a conversational choice where someone asks you a question, this could mean the following:Accept: continue the current conversation, e.g. simply answer the questionReject: react negatively or refuse to answer. Deflect: change the topic, e.g. ignore, bounce a question back or refocus attention
·issuu.com·
Game On: 6 tips for choice design in branching scenarios - Issuu
Will at Work Learning: New Research Report on Using Culturally, Linguistically, and Situationally Relevant Scenarios
Will at Work Learning: New Research Report on Using Culturally, Linguistically, and Situationally Relevant Scenarios
Research on how to support learning with scenarios that are relevant to the specific situation. Even though this is explicitly about workplace training, the major recommendations could be adapted for instructional design in education contexts too.
Utilize decision-making scenarios. Consider using them not just in a minor role—for example at the end of a section—but integrated into the main narrative of your learning design.
Determine the most important points you want to get across AND the most important situations in which these points are critical. Then, provide extra repetitions spaced over time on these key points and situations.
·willatworklearning.com·
Will at Work Learning: New Research Report on Using Culturally, Linguistically, and Situationally Relevant Scenarios
Computers are dumb – make smarter e-Learning « The Usable Learning Blog
Computers are dumb – make smarter e-Learning « The Usable Learning Blog
Strategies for designing e-learning that lets learning be messy, more like the real world
<p>Basically, the revelation that I had was — <strong><span style="color: rgb(153, 51, 0);">I like right answers</span></strong>. &nbsp;I really like tidy right answers. &nbsp;I usually don’t ask learners questions that I don’t have a “right” answer or answers for. Even when the task is “authentic” and “embedded in context” I want there to be a right answer. &nbsp;And this <strong><span style="color: rgb(153, 51, 0);">is </span></strong><span style="color: rgb(153, 51, 0);"><strong>wrong</strong></span>.</p> <p>Because what Dan Myer is teaching his students is how to approach problems that don’t have right answers, which is the way that most of the problems in the real world work. &nbsp;His students are learning to be okay with that, and how to ask good questions, and how approach those problems.</p>
·usablelearning.wordpress.com·
Computers are dumb – make smarter e-Learning « The Usable Learning Blog
Spaced education improves the retention of clinical knowledge by medical students: a randomised controlled trial - Kerfoot - 2006 - Medical Education - Wiley Online Library
Spaced education improves the retention of clinical knowledge by medical students: a randomised controlled trial - Kerfoot - 2006 - Medical Education - Wiley Online Library
Research summary on spaced education for medical students. The e-learning included emailed scenarios and questions. The summary and conclusion talk about medical knowledge, but since this is about scenarios it seems like there might be some decision-making skills being reinforced here too.
<b>Conclusion </b> Spaced education consisting of clinical scenarios and questions distributed weekly via e-mail can significantly improve students' retention of medical knowledge.
·onlinelibrary.wiley.com·
Spaced education improves the retention of clinical knowledge by medical students: a randomised controlled trial - Kerfoot - 2006 - Medical Education - Wiley Online Library
The Lab | ORI - The Office of Research Integrity
The Lab | ORI - The Office of Research Integrity
Example of e-learning with a branching video scenarios, where you can play four different roles to avoid a serious incident of research misconduct. The stage is set with the "worst case scenario" where everything has gone wrong to draw you in, but you can travel back in time to prevent the problem.
·ori.hhs.gov·
The Lab | ORI - The Office of Research Integrity
#LSCON day 3: Scenario based assesments and Choices – Challenge to learn
#LSCON day 3: Scenario based assesments and Choices – Challenge to learn
Recap of two LSCON presentations, one on scenario-based learning and the other on limiting choices to avoid choice overload
<p>One of the practical things I took from this session is that she writes the scenario’s out divided in 5 elements:</p> <ol> <li>The <strong>tasks</strong> that you need to be able to perform</li> <li>The <strong>procedures</strong> you need to know</li> <li>The <strong>tools</strong> that you have to use</li> <li>The <strong>knowledge</strong> you need to have</li> <li>The <strong>performance</strong> you have to deliver</li> </ol> <p>A very helpful scheme to use when you set up a scenario based learning experience. She starts out with a global storyline and character description, than she defines a sequence of events that contain a number of action points. She divides the scenario into smaller parts each containing a few action points. She only scores on action points and on good choice.</p>
·kasperspiro.com·
#LSCON day 3: Scenario based assesments and Choices – Challenge to learn
Will at Work Learning: Case Question -- Concept Mapping, Question Answering, Multiple Sessions
Will at Work Learning: Case Question -- Concept Mapping, Question Answering, Multiple Sessions
Research on the effectiveness of concept mapping, answering retrieval questions, and reading in multiple sessions. I like the presentation of this in a scenario where you are asked to predict the results of research rather than simply summarizing the study.
·willatworklearning.com·
Will at Work Learning: Case Question -- Concept Mapping, Question Answering, Multiple Sessions
Chat Mapper
Chat Mapper
Tool for developing branching dialogue. It's designed for both video games and training. There are more features here than what I would need for most scenario-based training I develop, but for something complex this would be a great way to create and test a conversation. It also exports to a very clean screenplay for actors. The free version is only for personal use, but the Indie license is only $60 and would be worth it for a complex enough project. I can usually keep it all straight in my own head in Word, but I've had problems getting actors and developers to understand how the pieces fit together. The simulated dialog might be enough to help others see the flow.
·chat-mapper.com·
Chat Mapper