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Communities of Inquiry
Communities of Inquiry
<p>The purpose of this project is to support a personally meaningful and educationally worthwhile learning experience. Central to the study introduced here is the <a href="http://communitiesofinquiry.com/sub/coi_model.html">model of a community of inquiry</a> that constitutes four elements essential to an educational experience: </p> <ul> <li><a href="http://communitiesofinquiry.com/sub/cognitive.html">Cognitive Presence</a></li> <li><a href="http://communitiesofinquiry.com/sub/social.html">Social Presence</a></li> <li><a href="http://communitiesofinquiry.com/sub/teaching.html">Teaching Presence</a></li> <li><a href="http://communitiesofinquiry.com/sub/methodology.html">Methodology</a></li></ul>
·communitiesofinquiry.com·
Communities of Inquiry
Skip the textbook, play the video game | Chicago Tribune
Skip the textbook, play the video game | Chicago Tribune
"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.<br><br> Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.<br>
·chicagotribune.com·
Skip the textbook, play the video game | Chicago Tribune