Hacking Skype: 25 Tips to Improve Your Skype Experience
Imported from Diigo
Reallusion CrazyTalk for Skype - Talking Avatar for your Skype
Athabasca University
Canadian Institute for DE Research (CIDER)
The International Review of Research in Open and Distance Learning
VMYonkers - Introduction to Distance Learning
eGames Generator
sl-avatar-names
SL at OCC2007
Directory of open access journals
Communities of Inquiry
<p>The purpose of this project is to support a personally meaningful and
educationally worthwhile learning experience. Central to the study introduced
here is the <a href="http://communitiesofinquiry.com/sub/coi_model.html">model of a community of inquiry</a>
that constitutes four elements essential to an educational experience: </p>
<ul>
<li><a href="http://communitiesofinquiry.com/sub/cognitive.html">Cognitive Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/social.html">Social Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/teaching.html">Teaching Presence</a></li>
<li><a href="http://communitiesofinquiry.com/sub/methodology.html">Methodology</a></li></ul>
Skip the textbook, play the video game | Chicago Tribune
"There are a lot of terrible educational games out there, where you have to do something unfun, like solve five math problems, so you can do something fun, like play a game," said Ben Stokes, a games expert at the MacArthur Foundation.<br><br> Instead, the experts are interested in the educational benefits of commercially available games that were not expressly designed for school use--simulation games like Zoo Tycoon, in which elementary school-age children can build virtual zoos by selecting animals, creating appropriate habitats, managing food budgets and even setting the prices of popcorn at the concession stands.<br>
Instructional Design in ELearning
F-Shaped Pattern For Reading Web Content (Jakob Nielsen's Alertbox)
Bad Usability Calendar 2007
Nanoquest
Around the World in Eighty Days - Mashup Map
eFuse.com - the friendly place to learn how to build a better web site
Second Life Education Research
eLearning Technology: What is eLearning 2.0?
Office Articles - Beyond the Help files
eLearnCampus
CSS Navigation Techniques (37 entries)
publications about cognition and cognitive processes
WebAIM: Web Accessibility in Mind
Browsing habits of screen reader users
Screenreader Visibility
Fangs - the screen reader emulator- Standards Schmandards
This <a href="http://www.mozilla.org/products/firefox/">Mozilla Firefox</a> extension creates a textual representation of a web page similar to how the page would be read by a modern screen reader.
Eide Neurolearning Blog: Video Games Training Brain - Visual's Great, But What About Auditory?
Seven Screen Reader Usability Tips