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Opinion | Your Friend Doesn’t Want the Vaccine. What Do You Say? - The New York Times
Opinion | Your Friend Doesn’t Want the Vaccine. What Do You Say? - The New York Times
This is an example of a chatbot simulation to teach people how to persuade people to get vaccinated using motivational interviewing techniques. This includes immediate feedback after each choice, right or wrong (appropriate for an audience with zero background in motivational interviewing, even if it breaks up the conversation). The branching structure is a simple gauntlet. After each wrong choice, you get feedback and then are forced to pick the correct choice to continue the conversation.
·nytimes.com·
Opinion | Your Friend Doesn’t Want the Vaccine. What Do You Say? - The New York Times
Screenlight Video Review & Approval
Screenlight Video Review & Approval
A tool for collecting feedback on video, audio, or images. The free plan allows only 1 project, but that lets you try it out. $9/month for the first tier paid plan with unlimited reviewers.
·screenlight.tv·
Screenlight Video Review & Approval
E-learning templates and assets | Who's your ADDIE?
E-learning templates and assets | Who's your ADDIE?
Marketplace for buying and selling elearning templates and assets. Think of this like a "teachers pay teachers" for IDs and elearning developers. If you have a few things you'd like to see but don't want to set up your own website to sell them, you can use this site.
·whosyouraddie.com·
E-learning templates and assets | Who's your ADDIE?
Survive an Earthquake - INSTRUCTIONAL DESIGN BY TRACY CARROLL
Survive an Earthquake - INSTRUCTIONAL DESIGN BY TRACY CARROLL
In this sample, Tracy used Storyline to simulate the look and feel of BranchTrack. The choices are styled with numbers and text like BranchTrack, and the push transition between slides mimics the effect between choices. If you don't have BranchTrack but like that style, this shows how you can accomplish the same effect in Storyline. This could be used for a lot of branching scenarios or short sims.
·tracycarroll.net·
Survive an Earthquake - INSTRUCTIONAL DESIGN BY TRACY CARROLL
Introduction to the Zettelkasten Method • Zettelkasten Method
Introduction to the Zettelkasten Method • Zettelkasten Method
A method for taking notes where you can link ideas together. This was originally designed as a method for taking paper-based notes but with effectively a hyperlink between ideas. This isn't tagging per se, but a way to connect ideas and keep a large amount of notes organized over time.
·zettelkasten.de·
Introduction to the Zettelkasten Method • Zettelkasten Method
Tint and Shade Generator
Tint and Shade Generator
Provide hex codes for colors and get tints (lighter) and shades (darker) of that color. Useful for staying within a color scheme while still providing some variety
·maketintsandshades.com·
Tint and Shade Generator
First Principles of Instruction summary • M David Merrill • myBRAINisOPEN
First Principles of Instruction summary • M David Merrill • myBRAINisOPEN
A 12-part series on Merrill's First Principles of Instruction
In First Principles of Instruction, Merrill identifies five core instructional design principles which he has synthesised from his review of all of these theories, frameworks, and models. He then sets out ways in which these principles can be systematically used to inform the design and development of learning activities, (both online and in a face-to-face context). Merrill then makes a case that following these principles should lead to effective, efficient and engaging learning experiences.
<h2>Problem-centred</h2> <p><strong>Learning is promoted when learners acquire knowledge and skill in the context of real-world problems or tasks.</strong></p>
<h2>Activation</h2> <p><strong>Learning is promoted when learners recall or apply existing knowledge and skill as a foundation for new skills.</strong></p>
<h2>Demonstration</h2> <p><strong>Learning is promoted when learners observe a demonstration of the knowledge and skill to be learned.</strong></p>
<h2>Application</h2> <p><strong>Learning is promoted when learners use their newly acquired knowledge and skill to solve new problems or carry out tasks.</strong></p>
<h2>Integration</h2> <p><strong>Learning is promoted when learners reflect on, discuss and defend their newly acquired skill or integrate the skill into a real-world activity.</strong></p>
·mybrainisopen.net·
First Principles of Instruction summary • M David Merrill • myBRAINisOPEN
Learning Objectives: GOAL!?! – 3-Star learning experiences
Learning Objectives: GOAL!?! – 3-Star learning experiences
Summary of research on the value of telling learners the objectives at the beginning of training. The research supports giving learners specific "focusing objectives" to help them recognize what's important. However, that doesn't mean those objectives need to be the same formal learning objectives we use as IDs. In fact, using objectives as multiple choice questions to show people what they don't know yet may be effective.
As instructors and designers, we need to keep in mind that there can be other reasons to use objectives <em>and </em>we need to clearly distinguish between objectives that we use as instructional/learning designers versus the ones we might use for learners.
·3starlearningexperiences.wordpress.com·
Learning Objectives: GOAL!?! – 3-Star learning experiences
How Instructional Design Is Operationalized in Various Industries for job-Seeking Learning Designers: Engaging the Talent Development Capability Model | SpringerLink
How Instructional Design Is Operationalized in Various Industries for job-Seeking Learning Designers: Engaging the Talent Development Capability Model | SpringerLink
Research comparing job listings to the ATD capability model.
Using the preferred reporting items for systematic reviews and meta-analyses (PRISMA) organizational framework as our method of reviewing job postings, we found that instructional design, talent delivery and facilitation, technology application, communication, and collaboration and leadership capabilities appeared the most frequently.
For corporate settings, more jobs than expected require bachelor’s degrees and fewer jobs than expected require a master’s degree or higher. On the contrary, for higher education settings, more jobs than expected required master’s degrees or higher and fewer jobs than expected required bachelor’s degrees. While this may not be surprising to some job seekers, it does indicate that job applicants with bachelor’s degrees already possess the educational requirements for a corporate role.
·link.springer.com·
How Instructional Design Is Operationalized in Various Industries for job-Seeking Learning Designers: Engaging the Talent Development Capability Model | SpringerLink
Open a Mac app from an unidentified developer - Apple Support
Open a Mac app from an unidentified developer - Apple Support
When installing Twine on a Mac, you may get a warning about it being an "unidentified developer." This is just Apple trying to restrict you from leaving their walled garden and using an open source program where they can't make any money. Follow these directions to change the security settings and install the program.
·support.apple.com·
Open a Mac app from an unidentified developer - Apple Support
Scenario-based-learning.pdf
Scenario-based-learning.pdf
Scenario-based learning (SBL) uses interactive scenarios to support active learning strategies such as problem-based or case-based learning. It normally involves students working their way through a storyline, usually based around an ill-structured or complex problem, which they are required to solve.
Scenario-based learning is based on the principles of situated learning theory (Lave &amp; Wenger, 1991), which argues that learning best takes place in the context in which it is going to be used, and situated cognition, the idea that knowledge is best acquired and more fully understood when situated within its context (Kindley, 2002)
·diigo.com·
Scenario-based-learning.pdf
Elements of Learning Experience Design | by Andre Plaut | Medium
Elements of Learning Experience Design | by Andre Plaut | Medium
This is a model for LXD based on a model of User Experience. The 5 elements are strategy, requirements, structure, interaction, and sensory. In practice, I don't think these elements are really separate (interaction and sensory in particular have a lot of overlap and have to be designed together), but I appreciate the model for extending beyond the traditional instructional design focus.
Ultimately, adult learners and their organizations expect learning experiences to establish behaviors that make their lives or work more efficient and effective.
·medium.com·
Elements of Learning Experience Design | by Andre Plaut | Medium
Issue 58: Are Group Projects Actually Dreaded?
Issue 58: Are Group Projects Actually Dreaded?
This issue summarizes a study comparing in-class scenario-based learning to scenario-based elearning. The study found no significant differences in perceived learning, flow, or enjoyment in the in-class and online settings. In effect, the self-paced elearning version of the case study had comparable results to the in-person version.
While the e-learning SBL was not better than the classroom experience, it was comparable. The lack of significance tells us that the online learning students view their engagement, enjoyment, and learning similarly.
<strong>Key Takeaway:</strong> Scenario-based learning is beneficial, both online and in-person. Thus, implementing SBL into e-learning settings, particularly when preparing learners for real-world settings, is an effective way to engage learners.
·learningscienceweekly.com·
Issue 58: Are Group Projects Actually Dreaded?
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
Study looking at how feedback and reflection affect the effectiveness of scenario-based learning in improving self-efficacy and classroom readiness for student teachers. Providing automatic feedback and opportunity to reflect had the biggest effect.
The student teachers were randomly assigned to one of three experimental conditions:control group (online scenario-based learning activity), intervention group 1 (online scenario-based learning activity and feedback), and intervention group 2 (online scenario-based learning, feedback, and reflection). The findings indicated that, compared to the control group, both intervention conditions had a significant positive effect on cognitive classroom readiness. A significant positive effect on self-efficacy was found for intervention group 2. Overall, our research demonstrates the potential of an easy-to-implement online intervention in enhancing self-efficacy and classroom readiness and points towards the importance of combining feedback and reflection within online scenario-based learning activities.
·sciencedirect.com·
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
Knight Lab
Knight Lab
Free tools for creating VR stories, timelines, annotated maps and charts, image comparisons, and more. These are open source tools and may be a little clunky, but potentially worth exploring for short experiences. They're design more for journalists and media companies than training, but there's overlap in explainer journalism and elearning.
·knightlab.northwestern.edu·
Knight Lab
Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion
Lesson plans – Teaching with Twine
Lesson plans – Teaching with Twine
This post includes lesson plans for teaching students how to use Twine, either in a single 50-minute session or in two days with extra time for practicing in the tool. These plans are a few years old, so a few details have changed, but the overall structure makes sense.
·teachingwithtwine.wordpress.com·
Lesson plans – Teaching with Twine
Adobe eLearning World 2021 — Watch Session Recordings - eLearning
Adobe eLearning World 2021 — Watch Session Recordings - eLearning
Recorded presentations from Adobe's 2021 conference. In addition to Captivate-specific presentations, there's a solid list of speakers under the heading "eLearning Basics Masterclasses": Connie Malamed, Jane Bozarth, Ray Jimenez, Lou Russel, Sarah Mercier, and more.
·elearning.adobe.com·
Adobe eLearning World 2021 — Watch Session Recordings - eLearning