Character Matchups

Character Matchups

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VGG | Smuggles on Twitter
VGG | Smuggles on Twitter
#GGST_GI I tested a couple of strings vs every character to see their 214S punishes on block and the list makes the move seem pretty good. Crossing over with dash momentum makes it basically unpunishable for everyone. Tested midscreen will reply with results in the corner pic.twitter.com/hWyn0IoelD— VGG | Smuggles (@SmugglesFGC) December 19, 2022
mario050987·t.co·
VGG | Smuggles on Twitter
Ky Kiosk (Coms open, check pin) on Twitter
Ky Kiosk (Coms open, check pin) on Twitter
Updated my Ky MU chart and have made a Sol MU chart as well. This is based on my personal experience only, not on any tournaments or other players. Keep in mind I am slightly above average but certainly not the best with these characters so take this with salt#GGST_SO #GGST_KY pic.twitter.com/dNLb1gV6ss— Ky Kiosk (Coms open, check pin) (@KyKiosk) December 18, 2022
mario050987·t.co·
Ky Kiosk (Coms open, check pin) on Twitter
Ky Kiosk (Coms open, check pin) on Twitter
Ky Kiosk (Coms open, check pin) on Twitter
Updated my Ky MU chart and have made a Sol MU chart as well. This is based on my personal experience only, not on any tournaments or other players. Keep in mind I am slightly above average but certainly not the best with these characters so take this with salt#GGST_SO #GGST_KY pic.twitter.com/dNLb1gV6ss— Ky Kiosk (Coms open, check pin) (@KyKiosk) December 18, 2022
mario050987·t.co·
Ky Kiosk (Coms open, check pin) on Twitter
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Notes: 1. For cases when May FDs two hits, effectively removing DE from the table, because otherwise DE is a good enough threat to stop May from doing s dolphin after c.S 6h or c.S 5h. 2. c.S 6h leaves Ky closer, so to avoid s dolphin, he needs to special cancel. 3. c.S 6h SE is a low risk - low return option, May can jump over into j.S and take turn. 4. c.S 6h DE is a high risk - high return option, Ky likely to get whiff punished if they know MU. 5. c.S 5h leaves Ky far enough to CH dolphin, S horizontal on a read (preemptive 5k or 5p) and H vertical on reaction (5p or 6p). 6. Both c.S 6h and c.S 5h allow to catch vertical H dolphin with 2h as big call out. 7. FA is incredibly risky during corner pressure vs May, since she beats it with pretty much any s dolphin or other fast buttons, like May 5p (4 frames). Ky should avoid FA like a plague here. 8. Pushing your turn (closing distance) after 6h or 5h generally gives May more chances to escape through air, so it's better to just control that space.
mario050987·youtube.com·
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
Notes: 1. For cases when May FDs two hits, effectively removing DE from the table, because otherwise DE is a good enough threat to stop May from doing s dolphin after c.S 6h or c.S 5h. 2. c.S 6h leaves Ky closer, so to avoid s dolphin, he needs to special cancel. 3. c.S 6h SE is a low risk - low return option, May can jump over into j.S and take turn. 4. c.S 6h DE is a high risk - high return option, Ky likely to get whiff punished if they know MU. 5. c.S 5h leaves Ky far enough to CH dolphin, S horizontal on a read (preemptive 5k or 5p) and H vertical on reaction (5p or 6p). 6. Both c.S 6h and c.S 5h allow to catch vertical H dolphin with 2h as big call out. 7. FA is incredibly risky during corner pressure vs May, since she beats it with pretty much any s dolphin or other fast buttons, like May 5p (4 frames). Ky should avoid FA like a plague here. 8. Pushing your turn (closing distance) after 6h or 5h generally gives May more chances to escape through air, so it's better to just control that space.
mario050987·youtube.com·
Guilty Gear Strive - Ky x May - Interactions with dolphin during corner pressure
powerful masher on Twitter
powerful masher on Twitter
Seems that every 6P beats cS > cS and cS > fS now. Most characters can 6P through cS > 5K, though Faust loses for example.cS > 5H seems to beat every 6P at least. pic.twitter.com/lxASk4gcnY— powerful masher (@daymendou) December 15, 2022
mario050987·t.co·
powerful masher on Twitter
The MOST OBJECTIVE Axl Matchup Chart
The MOST OBJECTIVE Axl Matchup Chart
This is SCIENTIFICALLY PROVEN to be correct. This is actually about as important and groundbreaking as the nuclear fusion breakthrough that was just announced 6 minutes before I uploaded this video. Important Disclaimer: 0:00 Sol: 0:22 Ky: 1:34 May 2:41 Chipp: 4:56 Potemkin: 6:02 Faust: 7:46 Millia: 9:30 Zato: 11:23 Ramlethal: 13:03 Leo: 15:23 Nagoriyuki: 18:15 Giovanna: 19:52 Anji: 21:16 I-No: 23:04 Goldlewis: 24:43 Jack-O': 26:29 Happy Chaos: 28:18 Baiken: 31:19 Testmanet: 33:34 Bridget: 34:37 Sin: 35:35 Thoughts on Season 2 Axl Overall: 36:48 Music: Khamsin - Goddess of Victory: Nikke OST ------ Check me out here! Twitter: https://twitter.com/RemiCeleste Twitch: https://www.twitch.tv/remiceleste TikTok: https://www.tiktok.com/@remicelestevt
mario050987·youtube.com·
The MOST OBJECTIVE Axl Matchup Chart