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⛧ worm ⛧ on Twitter
⛧ worm ⛧ on Twitter
i absorb the pronouns of everyone i defeat in combat. my hair is bluer than you could ever imagine. my pronouns are he (x81)/ she (x74)/ they (x43) / any (x12). soon your pronouns will be none/none— ⛧ worm ⛧ (@worm_blooded) August 5, 2022
·twitter.com·
⛧ worm ⛧ on Twitter
doc on Twitter
doc on Twitter
I think open world games can generally be categorized as:1) checklist model (ubisoft, mad max)2) staggered quest model (rockstar, days gone)3) loop-de-loop model (just cause 2/3/4, mafia 3, etc)4) needsaname model (witcher 3, dragon age inquisition)5) bethesda (bethesda)— doc (@docsquiddy) June 21, 2021
I think open world games can generally be categorized as: 1) checklist model (ubisoft, mad max) 2) staggered quest model (rockstar, days gone) 3) loop-de-loop model (just cause 2/3/4, mafia 3, etc) 4) needsaname model (witcher 3, dragon age inquisition) 5) bethesda (bethesda)
we can probably strip this down to there being four models 1) progression thru repetitive/meaningless objectives (take out 5 depots! and 2 trucks! ok now to progress) 2) progression thru following a main quest line (ubi model) 3) progression thru a staggered quest line (gta)
iirc there was a video interview with todd where someone asked what he thought they did well and he was like "oh our reward spacing is really good" or something
bethesda also tends to avoid that sense of like... "oh, i'm shooting 3 blue crates at the enemy base before progressing when fighting this faction, now im shooting 3 red crates when fighting that faction"
like in saints row 4 you had all those dr genki telekinesis minigames, and the games themselves have a fairly rigid ruleset, it's like "this is Specific Event" but in a bethesda game you might have "cave" but every single cave is very different
one commonality you'll find in the loop-de-loop model is that the criticisms are ALWAYS the same: "it's too repetitive" In the ubisoft model it's "too much to do" (that's not true, players telling you a game is too much are actually just bored)
·twitter.com·
doc on Twitter
IGN on Twitter
IGN on Twitter
Stanley Parable creator Davey Wreden, Gone Home co-creator Karla Zimonja, and Minecraft composer Daniel 'C418' Rosenfeld have created new studio Ivy Road. https://t.co/NNTgHimr4M pic.twitter.com/29SDa5AOJA— IGN (@IGN) July 30, 2021
·twitter.com·
IGN on Twitter
Keith Ballard 🔜 MFF on Twitter
Keith Ballard 🔜 MFF on Twitter
I have a general discomfort with face manipulation as a burn. Maybe because I'm used to being on the receiving end of a lot of shitty feedback I can't change? But I hate all these memes where you present one side as some kind of feeble, sad nerd and the "winner" as a chad. pic.twitter.com/t01S7wLqyg— Keith Ballard 🔜 MFF (@SebastianSB) August 12, 2021
·twitter.com·
Keith Ballard 🔜 MFF on Twitter
Chris Franklin on Twitter
Chris Franklin on Twitter
Finally put a bow on Deathloop, and yeah, I think @MIDImyers' piece on Polygon nails it: https://t.co/THTNJSs1Pz— Chris Franklin (@Campster) October 4, 2021
·twitter.com·
Chris Franklin on Twitter
Indie Game Picks on Twitter
Indie Game Picks on Twitter
I love Vagrus' UI so, so, so much. The codex, the journal, the chart! Feels like I'm actively living an adventure, not just playing a videogame.#indiegame #indiedev #indiegamedev #indiegames @LostPilgrims pic.twitter.com/uCSQi0MZus— Indie Game Picks (@IndieGamePicks) October 5, 2021
·twitter.com·
Indie Game Picks on Twitter
Ben Schroder on Twitter
Ben Schroder on Twitter
"Do you? Do you believe in shelves?" (Claire-Louise Bennett, Checkout 19) pic.twitter.com/6WqGtJ27xR— Ben Schroder (@kyotocosmology) October 19, 2021
"Do you? Do you believe in shelves?" (Claire-Louise Bennett, Checkout 19)
·twitter.com·
Ben Schroder on Twitter
Razbuten on Twitter
Razbuten on Twitter
a new video! I talk about the use of frustration to drive player actions in games and how it can both be rad and bad. https://t.co/zbnOnjKz2O pic.twitter.com/JhrxWQ1Y8i— Razbuten (@theRazbuten) October 31, 2021
·twitter.com·
Razbuten on Twitter
Jacob Geller on Twitter
Jacob Geller on Twitter
Although time loops have become a central narrative device for games, few seem willing to answer a fundamental question: how do the actions taken “in loop” impact the protagonist? Is there such thing as a truly consequenceless situation? https://t.co/4xLPyXSROk pic.twitter.com/V9jxL5wuFq— Jacob Geller (@yacobg42) November 12, 2021
·twitter.com·
Jacob Geller on Twitter
Tyler Glaiel on Twitter
Tyler Glaiel on Twitter
AAA games do such a good job of hiding all the weird shit they have to do to get stuff rendering fast that people have the absolute wrong idea about what kinds of things are easy or hard for their graphics card to do— Tyler Glaiel (@TylerGlaiel) December 4, 2021
·twitter.com·
Tyler Glaiel on Twitter
FMPONE on Twitter
FMPONE on Twitter
Maybe that is a "flaw" but video games these days might truly have the questionable expectation that every candid screenshot must look like elaborately staged concept art.— FMPONE (@FMPONE) December 10, 2021
·twitter.com·
FMPONE on Twitter
JP on Twitter
JP on Twitter
"Everything is an asset now" is that, but with a huge multiplier on the scope and complexity of perverse incentives. If a game becomes a paying job, players will defend it (and attack critics) with a ferocity that will make gamergate look like a playground scuffle.— JP (@vectorpoem) February 18, 2022
·twitter.com·
JP on Twitter
Jonas Kyratzes, pjf (mostly updates) on Twitter
Jonas Kyratzes, pjf (mostly updates) on Twitter
Just another reminder that The Eternal Cylinder is coming to Steam later this year. I don't think there's another game quite like it, and I'm very proud of the story, both for its themes and for its warmth. It was an immense pleasure to work on. https://t.co/I1e4V6XH2I— Jonas Kyratzes, pjf (mostly updates) (@JonasKyratzes) August 3, 2022
·twitter.com·
Jonas Kyratzes, pjf (mostly updates) on Twitter
Christopher on Twitter
Christopher on Twitter
When people talk about AI making painters and photographers obsolete, they mean making them unpaid. They will never be unneeded because their difficult, ongoing, uncompensated work is required to feed this machine that then appropriates their pay— Christopher (@BunchesOfBees) July 29, 2022
·twitter.com·
Christopher on Twitter
I am a person who bought a Steam Deck
I am a person who bought a Steam Deck
Last year I pre-ordered a Steam Deck . I said it seemed like an "obvious winner move on Valve's part". People want a portable that plays the...
·blog.zarfhome.com·
I am a person who bought a Steam Deck
Can Games be Bad on Purpose? | Drakengard 3
Can Games be Bad on Purpose? | Drakengard 3
I've been gaslit by Yoko Taro and I hope it happens again. This is my Drakengard 3 video, a game that was an essential step towards creating NieR: Automata and needs to be talked about before I get to NieR: Replicant. Please enjoy!! · Timestamps · 00:00 Intro 01:50 What is Drakengard 3 04:38 Who is Drakengard 3 07:59 Aw-kward Drag-on Dis-satisfaction 11:05 Pursuing ‘Bad’ 13:03 Ending D Spoilers 14:01 Game of Chicken and a Cracked Egg 15:04 Accidental Automata 15:38 Daring Design Deviants 16:44 Necessary [J] Nie[R]vil [G] 17:45 Everything_is_fine 18:58 Wait What Was The Point 20:43 That Was Drakengard 3 21:51 Outro · Content Warning · This video displays the contents of Drakengard 3 (Rated M), if you are sensitive to certain imagery, please check the ESRB content descriptors before watching :) · PHOTOSENSITIVITY WARNING· There is a segment at 01:30-01:34 containing flashing imagery and may potentially affect people with photosensitive epilepsy. · Check my Twitter to see how tall Zero is · https://twitter.com/ConstantCompare #Drakengard3 #NieR #YokoTaro #ConstantlyCaden
·youtube.com·
Can Games be Bad on Purpose? | Drakengard 3
NieR: Automata is Still the Best Game Ever Made
NieR: Automata is Still the Best Game Ever Made
Hey. Welcome. I like NieR: Automata. A lot. So, I made a video about it. I consider this my "first" video on this channel because now that an Automata video is made, I can move on. You might notice there are other videos, but those aren't real. They're prequels to this video. Thanks for watching! :) - Spoiler Warning - The first 8 minutes of the video are "free" of spoilers, so there is a distinct warning before the spoilers start at 8:00. The beginning mostly shows footage from the early game and broadly references things in the scope of the game, so it is what most people wouldn't consider spoilers. Personally I wouldn't want to know anything about the game before I played it, but everyone's spoiler tolerance varies. - Reviews shown - Skill Up | https://www.youtube.com/watch?v=-NiyfG8Ctbo Michael Saba | https://www.youtube.com/watch?v=63PzQIbTrM8 WizFish | https://www.youtube.com/watch?v=Sgqvly6dJGo Games as Literature | https://www.youtube.com/watch?v=JQAJIRswNMQ - Timestamps - 0:00 Intro 0:24 Prologue 1:16 The challenge of greatness 3:07 Automata as a Video Game 3:37 Interactivity 4:35 Autonomy of the Automata 6:16 Why you play should it 8:00 Beginning of Spoiler section 8:40 Gameplay in a blender 10:15 Never ending cycle 10:44 Simone 12:23 Philosophy 13:11 Power of the replay 14:02 2Bait and God mortality 14:46 Pursuit of meaning 16:54 Epilogue 18:18 Outro #nier #nierautomata #nierreplicant
·youtube.com·
NieR: Automata is Still the Best Game Ever Made
チェンソーマン【公式】 on Twitter
チェンソーマン【公式】 on Twitter
TVアニメ #チェンソーマン 最新PV&キャスト解禁!デンジ #戸谷菊之介/マキマ #楠木ともり早川アキ #坂田将吾/パワー #ファイルーズあい@CHAINSAWMAN_PRをフォロー、本ツイートをRTで抽選で300名様を9/19開催 #チェンソーマンワールドプレミア へご招待!https://t.co/TasRrfCb0e #chainsawman pic.twitter.com/PcTEXfkmLB— チェンソーマン【公式】 (@CHAINSAWMAN_PR) August 5, 2022
·twitter.com·
チェンソーマン【公式】 on Twitter
BAD END: Games and Culture on Twitter
BAD END: Games and Culture on Twitter
❗️NEW BAD END❗️We're joined by video essayist Jacob Geller (@yacobg42) and @ZaaackKoootzer of @lostincult. Discussing: Kneejerk fascinations with "dark" media, escape room game design, the exciting (gradual) progress of VR control schemes, and more https://t.co/kdFiAqXCuG— BAD END: Games and Culture (@badendpodcast) August 4, 2022
·twitter.com·
BAD END: Games and Culture on Twitter
Steam Deck on Twitter
Steam Deck on Twitter
Steam Deck is coming to new regions! Starting today you can reserve a Steam Deck in Japan, South Korea, Taiwan, and Hong Kong, with the help of Komodo, Steam Deck's authorized reseller in those regions: https://t.co/jVvhAGq5MAReserve yours now at https://t.co/0Voqd80sSC pic.twitter.com/hqg7RWJwEO— Steam Deck (@OnDeck) August 4, 2022
·twitter.com·
Steam Deck on Twitter
Final Fantasy VII - A Literary Analysis
Final Fantasy VII - A Literary Analysis
Just in time for the remake, the Game Professor takes an in-depth look at the story and themes of one of the most beloved games ever made. 1:32 - Sector 1: "So let's hear your story" 20:16 - Sector 2: "A golden shiny wire of hope" 26:11 - Sector 3: "Constructed piece by piece" 29:27 - Sector 4: "The Planet's dyin'" 43:05 - Sector 5: "I don't wanna think of them as dead" 57:37 - Sector 6: "I am what you see" 1:12:44 - Sector 7: "After all, Cloud, you are..." 1:29:09 - Sector 8: "Nothing is meaningless" Note: Some people are experiencing some distortion during Cid's portion of the summary; it's something on Youtube's side, so I hope they fix it and I'm sorry if you get it! Enjoy the series? Support it on Patreon! http://www.patreon.com/gamesaslit101 ---------------- RESEARCH SOURCES: Final Fantasy VII: An Oral History https://www.polygon.com/a/final-fantasy-7 How Final Fantasy VII’s Cross-Dressing Segment Saved My Life https://medium.com/athena-talks/how-final-fantasy-viis-cross-dressing-segment-saved-my-life-41ec8320c709 How should we talk about Final Fantasy VII's crossdressing sequence? https://boingboing.net/2015/07/17/how-should-we-talk-about-final.html On Barret's translation: https://kotaku.com/final-fantasy-viis-barret-is-solid-snake-in-japanese-m-1797836407 Sephiroth and Me: Playing Final Fantasy VII As A Jewish Person https://deorbital.media/sephiroth-me-7062724fe598 The Kabbalah and FFVII https://mythrauders.livejournal.com/2439.html ---------------- Music: Arcade Academy, by Pixel Head - https://soundcloud.com/pixel-head/arcade-acadmey Art: Jimi Bonogofsky-Gronseth - http://www.jkbono.com/ Twitter: https://twitter.com/gamesaslit Facebook: https://www.facebook.com/gamesasliterature Patreon: https://www.patreon.com/gamesaslit101
·m.youtube.com·
Final Fantasy VII - A Literary Analysis
How To Combine Video Game Genres
How To Combine Video Game Genres
GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres, and look at the problems - and solutions - of each approach. === Before you watch === Content warning: Mild Violence === Sources === - [1] Spelunky | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [2] The Sid Meier Legacy | GameSpot https://web.archive.org/web/19991103090659/http://www.gamespot.com/features/sidlegacy/interview12.html [3] How Deus Ex Blended Genres To Change Shooters Forever | Ars Technica https://www.youtube.com/watch?v=Bb98qIZfwgc [4] Wolfenstein II: The New Colossus Design post-mortem | Digital Dragons https://www.youtube.com/watch?v=Hu_RkBI27Jw [5] Why Pocket Dungeon? | Yacht Club Games - https://www.yachtclubgames.com/blog/why-pocket-dungeon === Chapters === 00:00 - Intro 01:27 - Method 1: Hand-off 05:49 - Method 2: Play style 09:25 - Method 3: Blend 12:23 - Conclusion === Games Shown === Super Mario Bros. (1985) NetHack (1987) Spelunky Classic (2008) Enter the Gungeon (2016) Returnal (2021) Florence (2018) Rayman Legends (2013) Call of Duty: Modern Warfare (2019) Forza Horizon 5 (2021) Baba is You (2019) Outlast (2013) Persona 5 (2016) The Legend of Zelda: Breath of the Wild (2017) Slay the Spire (2019) The Binding of Isaac: Rebirth (2014) Grand Theft Auto V (2013) Uncharted 4: A Thief's End (2016) DOOM (2016) God of War (2005) Shovel Knight: King of Cards (2019) LA Noire (2011) Yakuza 0 (2015) XCOM 2 (2016) Sly Cooper and the Thievius Raccoonus (2002) Marvel's Spider-Man: Miles Morales (2020) Untitled Magnet Game (Unreleased) Grapple Dog (2022) Far Cry 5 (2018) Batman: Arkham City (2011) Immortals Fenyx Rising (2020) Sid Meier’s Covert Action (1990) BioShock (2007) Dishonored (2012) Deus Ex (2000) The Elder Scrolls V: Skyrim (2011) Alpha Protocol (2010) Prey (2017) Half-Life (1998) Baldur’s Gate (1998) Thief: The Dark Project (1998) Deathloop (2021) Wolfenstein II: The New Colossus (2017) Elden Ring (2022) Hades (2020) Dishonored: Death of the Outsider (2017) Deus Ex: Human Revolution (2011) Cyberpunk 2077 (2020) Thumper (2016) Dead Cells (2018) Portal (2007) Half-Life 2: Episode One (2006) Battle Chef Brigade (2017) Bejeweled 3 (2010) FIFA 21 (2020) Burnout Paradise (2008) Yoku's Island Express (2018) Crypt of the NecroDancer (2015) Toodee and Topdee (2021) Pyre (2017) Octopath Traveler (2018) Puzzle Quest: Challenge of the Warlords (2007) Mass Effect 2 (2010) Undertale (2015) Everhood (2021) Chasm (2018) Hollow Knight (2017) Assassin's Creed: Origins (2017) Marvel's Avengers (2020) Spelunky (2012) Shovel Knight: Pocket Dungeon (2021) Mixolumia (2020) 868-HACK (2015) Lumines Remastered (2018) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) Derek Yu photo by Alex Van Aken === Subtitles === Contribute translated subtitles - https://amara.org/en-gb/videos/KRCdUJTZF82h/
·m.youtube.com·
How To Combine Video Game Genres
The Long Dark
The Long Dark
a game about needing things, a text about learning to want more
·thewhitepube.co.uk·
The Long Dark
Christopher on Twitter
Christopher on Twitter
I'll leave you with one additional "AI" thought: the GPT-based AI Dungeon, which creates a fantasy or sci-fi story imitating a roleplaying game based on user prompts, often responds to the prompt "The End" by asking users to subscribe to its patreon— Christopher (@BunchesOfBees) July 29, 2022
·twitter.com·
Christopher on Twitter
Nate Grove on Twitter
Nate Grove on Twitter
It's my pleasure to announce Half-Life: Incursion is available to download as of RIGHT NOW. From @MFrooninckx and I, engage in high-intensity VR combat with the Combine.Scavenge. Upgrade. Improvise. Survive.Workshop page: https://t.co/9RD1JXLVGA#halflife #leveldesign #VR pic.twitter.com/FffqTdItNV— Nate Grove (@polygrover) July 28, 2022
·twitter.com·
Nate Grove on Twitter