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the guava on Twitter
the guava on Twitter
Every message being a unit is just so much of an improvement. On all other sites everything is a reply wholly linked to a main post and much less prominent— the guava (@team_chao) October 28, 2022
·twitter.com·
the guava on Twitter
Joe Wintergreen on Twitter
Joe Wintergreen on Twitter
i never have read le guin but every time i see her quoted on the internet i know i am in for a sensible paragraph— Joe Wintergreen (@joewintergreen) October 19, 2022
·twitter.com·
Joe Wintergreen on Twitter
The End of a Millennial Internet Era
The End of a Millennial Internet Era
Kaitlyn Tiffany on how Slack and Giphy hastened the decline of a treasured mode of online expression, the GIF
·theatlantic.com·
The End of a Millennial Internet Era
Immortality
Immortality
Marissa Marcel, the hottest young Hollywood star of 1969, made just three cursed movies -- and then disappeared. None of the movies were eve...
·blog.zarfhome.com·
Immortality
More Than Half Of All Bitcoin Trades Are Fake
More Than Half Of All Bitcoin Trades Are Fake
A new Forbes analysis of 157 crypto exchanges finds that 51% of the daily bitcoin trading volume being reported is likely bogus.
·forbes.com·
More Than Half Of All Bitcoin Trades Are Fake
Joe Wintergreen on Twitter
Joe Wintergreen on Twitter
someone posted this weird west gif on the steam community thing. i set up this swingin' sign and its text materials, feels cool to see it with a diff alphabet also it's cool that nice text like this on a 3d sign with random town names just works pic.twitter.com/uXx2ghQD0N— Joe Wintergreen (@joewintergreen) August 26, 2022
·twitter.com·
Joe Wintergreen on Twitter
Razbuten on Twitter
Razbuten on Twitter
Actually kinda blown away by how much better Hearts of Stone is than the base game of The Witcher 3.— Razbuten (@theRazbuten) August 25, 2022
·twitter.com·
Razbuten on Twitter
Twitch Blog | 한국 Twitch 업데이트
Twitch Blog | 한국 Twitch 업데이트
한국 Twitch 커뮤니티는 다양한 아이디어와 활력이 넘치는 곳입니다. 매일 함께 모여 특별한 라이브 경험을 창출하고 적극적으로 즐기는 모습을 볼 수 있습니다.
·blog.twitch.tv·
Twitch Blog | 한국 Twitch 업데이트
Warp Door on Twitter
Warp Door on Twitter
Morning Run (@SchutzJoey)"Press the letters to the beat. Dashes are rests."Free - Browser:https://t.co/X1L6Y2GnJP pic.twitter.com/7cToXIQ0ln— Warp Door (@WarpDoor) September 29, 2022
·twitter.com·
Warp Door on Twitter
Disco Elysium || Detective. Arriving. On the scene.
Disco Elysium || Detective. Arriving. On the scene.
SPOILERS FOR DISCO ELYSIUM Game: Disco Elysium Song: Alt J - Intro So, back again. In 4K now! Making an edit for a CRPG? Does anyone do that? Clearly, as usual. I enjoy making things difficult for myself. I could probably write an essay on the creation of this video. My current workflow has improved, so expect higher quality edits in the future. I’ve got another Disco edit in the works, something slower, using a lot of the some clips but focusing more on… her… It was my first time using after effects, for things such as the gunshot trails. I tried my best to emulate the style of Disco whilst turning the ostensibly slow Tribunal into something more of an action scene. All the stuff at the tribunal gunfight was added by me, the graphics were done largely in photoshop edited from in game assets, the thought gained, etc. There’s a ton of smaller details literally nobody would notice, for instance that the phone in game doesn’t actually have an answering noise - so I took the check complete noise and added a bandpass filter, or the clicking leading up to a check completing being used to add emphasis as the “trigger pull” timer ticks down. I’ve got some big projects in the works, so expect more stuff in the future.
·youtube.com·
Disco Elysium || Detective. Arriving. On the scene.
TUCKER on Twitter
TUCKER on Twitter
RAMMSTEIN. pic.twitter.com/n7DLV1jM9h— TUCKER (@JERICHO) September 24, 2022
·twitter.com·
TUCKER on Twitter
Mass Effect 1 is Terrifying
Mass Effect 1 is Terrifying
Subscribe to our history channel, Decades: https://www.youtube.com/c/DecadesVideos Twitter: https://twitter.com/DecadesVideos Instagram: https://www.instagram.com/decadeschannel/ Support me on Patreon: https://www.patreon.com/FishyYarpster Twitch: https://www.twitch.tv/fizhye The Four Pillars Network: https://www.youtube.com/channel/UCtvlJN1JzToq4CfGjry3FMw If you feel like tipping, go here: https://streamlabs.com/XN3RDXD3RPXakaEthan Channel merch: - https://teespring.com/stores/fizhy-store - http://shop.spreadshirt.co.uk/FishyYarpstore Four Pillars: LazerzZ: https://www.youtube.com/user/G4M3RV1DZ Tynamite: https://www.youtube.com/user/AC3Follower LongEaredFox: https://www.youtube.com/user/LongEaredFoxGaming Join the Union for Gamers: https://www.unionforgamers.com/apply?referral=abxx7xmy545t2c My second channel: https://www.youtube.com/watch?v=hMtZWJLyBPE Snapchat: cabbagefishd3 Follow me on Twitter: https://twitter.com/EJWoodgates Woof: https://twitter.com/DoggoOfHappines Like my Facebook page: https://www.facebook.com/FishyYarpster/ Thanks for watching! Please: Like Subscribe Share Comment TELL YOUR FRIENDS ABOUT ME (please?) NO SELF ADVERTISING WHETHER IT BE OF PRODUCTS OR CHANNELS (if you want me to notice your videos/products then be sure to privately message me) I hope you enjoy the video! Music from Epidemic Sound: http://www.epidemicsound.com #MassEffect #BioWare #MassEffectLegendaryEdition
·youtube.com·
Mass Effect 1 is Terrifying
IXION - Frostpunk Goes Space - NEW Space Base Building Game | First Impression English
IXION - Frostpunk Goes Space - NEW Space Base Building Game | First Impression English
Authorised by DOLOS AEC, you will guide the Tiqqun space station onwards in a perilous journey to find a new home for humanity. Station infrastructure, population management, exploration, survival, these responsibilities fall to you. Will you find hope out there in the dark? Good luck Administrator. Please don't forget to 👍 If you enjoy watching! ✅ Patreon Support: https://www.patreon.com/user?u=36821933 ✅ 👉 Membership: https://www.youtube.com/nivarias/join 🔥 Donation: https://paypal.me/Nivarias 🔥 ⚡️ All my other Playlists: https://www.youtube.com/channel/UCEcdWgwI36-uObOjmW6JGow/playlists ⚡️ 👉 Discord Channel: https://discord.gg/ydb5bCg ✉️ nivariasgaming@gmail.com ✉️ #ixion #space #strategy
·youtube.com·
IXION - Frostpunk Goes Space - NEW Space Base Building Game | First Impression English
Thomas Grip on Twitter
Thomas Grip on Twitter

Say you encounter a locked door in an adventure game. The player needs to find a key or something equivalent to open it. There may be alterative solutions, eg crawl through vent, but these also require specific actions or state.

This is a Rigid System.

Compare this to a first person shooter where the player encounters a monster guarding an opening. The player as many options: shoot, stealth, run, etc. No special state is needed, problem is picking best approach and surviving.

This is a Squishy System.

Rigid systems requires the player to understand what the designer was thinking. It is never clear that the player is in the right state (eg has a certain key) to overcome an obstacle. There is always the problem of getting stuck without knowing why.

Squishy Systems are always possible to complete, no special state is needed. Worst case, the player lacks resources (eg ammo) and/or skills to bypass the obstacle. In these cases, player can still try but will die. Getting stuck is not really possible as the game resets on death.

(Note that death is meant in the abstract sense. It just means some mechanic where player fails and is given a chance to have another go or potentially just skip the obstacle)

Most games rely on Squishy Systems as their bulk gameplay. Reason is that it just feels better to play in these systems. Goals are more clear and it feels like u are causing progress (eg killing monster) rather than discovering it (eg finding key) = Increased Agency.

The big question now is: What other play systems can be made Squishy? Could we make more narrative play, eg verb set of an adventure game, Squishy?

There are some interesting examples. Eg Fallen London and 80 days are sort of Squishy.

Current thinking for achieving this:

  • Underlying Economy
  • Interconnected Mechanics
  • Open Narrative (ie not plot driven)
  • Good Affordances (ie player can understand world as collection of systems)
  • Trust Player (ie don't force solutions or events)

Lots of details for these points and more stuff involved too. Just wanted to give the briefest of overviews to show I think this is doable.

For now just wanted share the idea of Squishy Systems in general.

-

Challenge is interesting as u do not want it to boil down to any obstacle being trivial or easily solvable with certain op mechanic.

Feels like games with combat has the same issues though and has solutions. Eg, limited resources and obstacles immune to some tactics.

Also, crucial to see the “every obstacle is always solvable" not as an issue, but as the big opportunity.

And have to be aware that reaching it will require new challenges (eg balance) and sacrificing other aspects (eg forcing player path)

Yeah, to me the solution lies in having an interesting economy where a "puzzle" means trading resources. Then some form of planning/skill element lies on top of that.

Shooter has: health & ammo + aiming & target selection.

For a generator puzzle u would want some resources (eg energy, scrap and reputation) and then interesting play (eg can always fix it by throwing resources at it, but can can risk reputation points and spend less scrap)

·twitter.com·
Thomas Grip on Twitter
Hard Drive on Twitter
Hard Drive on Twitter
HBO Max Partners With Snapchat to Automatically Remove Content 10 Seconds After You Start Watching https://t.co/9TKrhMXvHf— Hard Drive (@HardDriveMag) September 4, 2022
·twitter.com·
Hard Drive on Twitter
Nate Grove on Twitter
Nate Grove on Twitter
WIP on the new Half-Life: Alyx level. How dare you insinuate I'm leaning too hard on the blue/orange aesthetic. It's TEAL and YELLOW, which is totally different. #3D #leveldesign #VR #gamedev pic.twitter.com/QJZrGMcGqX— Nate Grove (@polygrover) September 3, 2022
·twitter.com·
Nate Grove on Twitter
Venkatesh Rao on Twitter
Venkatesh Rao on Twitter
I know what to think. Stylorealistic like photorealistic. Just as cameras automated photorealistic artistic intentions, prompt engines automate stylistic intentions. Filters are somewhere in between. This is only confusing if you’re a humanist. https://t.co/CBsQXotQwW— Venkatesh Rao (@vgr) September 2, 2022
·twitter.com·
Venkatesh Rao on Twitter
China gaming giants Tencent, NetEase invest in foreign studios
China gaming giants Tencent, NetEase invest in foreign studios
Chinese gaming giants Tencent Holdings and NetEase have extended their investment in overseas studios, with the former to take a stake in Japan's FromSoftware and the latter acquiring French developer Quantic Dream.
·reuters.com·
China gaming giants Tencent, NetEase invest in foreign studios
Musk Tries a New Way Out of Twitter
Musk Tries a New Way Out of Twitter
Also Tether’s audit delays, retail execution latency and the Elon Musk private jet tracker.
·bloomberg.com·
Musk Tries a New Way Out of Twitter